rubidium
|
89e1afdaa0
|
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
|
16 years ago |
rubidium
|
a7693c6059
|
(svn r15425) -Codechange: some color->colour changes and type safety.
|
16 years ago |
rubidium
|
283b3d16ab
|
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
|
16 years ago |
Yexo
|
1fbb8d3ac3
|
(svn r15408) -Fix (r15027): AIs could call AIController::Sleep() at times they're not allowed to sleep.
|
16 years ago |
rubidium
|
2a66e934b8
|
(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
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16 years ago |
smatz
|
487b0ed95e
|
(svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value
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16 years ago |
frosch
|
f1240daed6
|
(svn r15400) -Fix: Typos in comments.
|
16 years ago |
rubidium
|
5b74baa9be
|
(svn r15368) -Fix: some typos in comments
|
16 years ago |
Yexo
|
72643f2090
|
(svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut
|
16 years ago |
frosch
|
d526d1f70d
|
(svn r15360) -Fix: Flooding vehicles did not trigger an AI event.
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16 years ago |
frosch
|
d5a6fcce54
|
(svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
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16 years ago |
frosch
|
f6fa77d5f9
|
(svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason()
|
16 years ago |
rubidium
|
580f6fcbab
|
(svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again.
|
16 years ago |
Yexo
|
96f279608b
|
(svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase.
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16 years ago |
Yexo
|
8f51ee50c1
|
(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders.
|
16 years ago |
Yexo
|
70a38e8a60
|
(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town.
|
16 years ago |
rubidium
|
2eebb52592
|
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
|
16 years ago |
Yexo
|
e628c5360d
|
(svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data).
|
16 years ago |
Yexo
|
9569bb12f3
|
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
|
16 years ago |
smatz
|
16d1904e70
|
(svn r15324) -Codechange: unify the class used for comparing of strings for std::map
|
16 years ago |
Yexo
|
ef320e3f0c
|
(svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible.
|
16 years ago |
frosch
|
61a893d6fd
|
(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.
|
16 years ago |
frosch
|
be395d0f3d
|
(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium)
|
16 years ago |
frosch
|
9c2ba4f96a
|
(svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
|
16 years ago |
smatz
|
9021c20b5e
|
(svn r15299) -Cleanup: remove many redundant includes
|
16 years ago |
Yexo
|
283a265d8a
|
(svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice.
|
16 years ago |
smatz
|
4eff39a54c
|
(svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of st->town
|
16 years ago |
Yexo
|
c8a4bf862b
|
(svn r15277) -Fix (r15027): Building bridges in AITestMode always returned false.
|
16 years ago |
glx
|
53fe1afa1f
|
(svn r15270) -Change [API CHANGE]: remove AIEventTest
|
16 years ago |
glx
|
470da22ac3
|
(svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication.
|
16 years ago |
frosch
|
512cc98b35
|
(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI.
|
16 years ago |
glx
|
9b73303b4d
|
(svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company
|
16 years ago |
frosch
|
7120b2455a
|
(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles.
|
16 years ago |
frosch
|
8be4bc3d1e
|
(svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety.
|
16 years ago |
frosch
|
2eb5af3bb8
|
(svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile.
|
16 years ago |
frosch
|
ac7883fe93
|
(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'.
|
16 years ago |
glx
|
205289cf9d
|
(svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function
|
16 years ago |
glx
|
6301d1cc0a
|
(svn r15226) -Fix (r15214): broken AI content download
|
16 years ago |
rubidium
|
80e59f375f
|
(svn r15215) -Fix: various MSVC x64 compiler warnings
|
16 years ago |
glx
|
7809b7ef0e
|
(svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows
|
16 years ago |
glx
|
e30d391345
|
(svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning)
|
16 years ago |
Yexo
|
e3c69b7c4e
|
(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.
|
16 years ago |
Yexo
|
7b009c3586
|
(svn r15188) -Feature: You can now change the number of AIs from the AI config window.
|
16 years ago |
Yexo
|
dcdb771c40
|
(svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ).
|
16 years ago |
Yexo
|
9fd38d1022
|
(svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
|
16 years ago |
Yexo
|
78c857422b
|
(svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name.
|
16 years ago |
glx
|
11fe4bcc56
|
(svn r15184) -Cleanup: remove extra spaces
|
16 years ago |
Yexo
|
aaa8be9a3f
|
(svn r15182) -Fix: After updating an AI select the latest version for the next game.
|
16 years ago |
Yexo
|
593f380462
|
(svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui.
|
16 years ago |
Yexo
|
1f5b8c97df
|
(svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI.
|
16 years ago |