Commit Graph

263 Commits (545804b67a6b945727695afe1438f1a11b71c610)

Author SHA1 Message Date
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium a7693c6059 (svn r15425) -Codechange: some color->colour changes and type safety. 16 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
Yexo 1fbb8d3ac3 (svn r15408) -Fix (r15027): AIs could call AIController::Sleep() at times they're not allowed to sleep. 16 years ago
rubidium 2a66e934b8 (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. 16 years ago
smatz 487b0ed95e (svn r15401) -Fix [FS#2619](r15027): AI::Stop changed _current_company, but didn't restore its original value 16 years ago
frosch f1240daed6 (svn r15400) -Fix: Typos in comments. 16 years ago
rubidium 5b74baa9be (svn r15368) -Fix: some typos in comments 16 years ago
Yexo 72643f2090 (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut 16 years ago
frosch d526d1f70d (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. 16 years ago
frosch d5a6fcce54 (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. 16 years ago
frosch f6fa77d5f9 (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() 16 years ago
rubidium 580f6fcbab (svn r15355) -Codechange: simplify some stuff now ->FirstShared returns non-NULL again. 16 years ago
Yexo 96f279608b (svn r15346) -Add [NoAI]: Add AIAirport::GetNearestTown() so AIs can known in which town the noise level will increase. 16 years ago
Yexo 8f51ee50c1 (svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and AIVehicleList_SharedOrders. 16 years ago
Yexo 70a38e8a60 (svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road layout per town. 16 years ago
rubidium 2eebb52592 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 16 years ago
Yexo e628c5360d (svn r15328) -Fix (r15327): Load(data, version) was called instead of Load(version, data). 16 years ago
Yexo 9569bb12f3 (svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded. 16 years ago
smatz 16d1904e70 (svn r15324) -Codechange: unify the class used for comparing of strings for std::map 16 years ago
Yexo ef320e3f0c (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. 16 years ago
frosch 61a893d6fd (svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions. 16 years ago
frosch be395d0f3d (svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h instead of mph. (Documentation by Rubidium) 16 years ago
frosch 9c2ba4f96a (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
Yexo 283a265d8a (svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the squirrel stack twice. 16 years ago
smatz 4eff39a54c (svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of st->town 16 years ago
Yexo c8a4bf862b (svn r15277) -Fix (r15027): Building bridges in AITestMode always returned false. 16 years ago
glx 53fe1afa1f (svn r15270) -Change [API CHANGE]: remove AIEventTest 16 years ago
glx 470da22ac3 (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. 16 years ago
frosch 512cc98b35 (svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI. 16 years ago
glx 9b73303b4d (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company 16 years ago
frosch 7120b2455a (svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length of the first part of articulated road vehicles. 16 years ago
frosch 8be4bc3d1e (svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported aqueducts being connected with all surrounding tiles. Also add some type safety. 16 years ago
frosch 2eb5af3bb8 (svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is not neccessarily the first industry tile. 16 years ago
frosch ac7883fe93 (svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries 'features'. 16 years ago
glx 205289cf9d (svn r15228) -Fix [FS#2571]: possible crash when an AI/Library doesn't have a required function 16 years ago
glx 6301d1cc0a (svn r15226) -Fix (r15214): broken AI content download 16 years ago
rubidium 80e59f375f (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
glx 7809b7ef0e (svn r15214) -Fix [NoAI]: ignore case for ai/library main script path on windows 16 years ago
glx e30d391345 (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) 16 years ago
Yexo e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 16 years ago
Yexo 7b009c3586 (svn r15188) -Feature: You can now change the number of AIs from the AI config window. 16 years ago
Yexo dcdb771c40 (svn r15187) -Fix: assert when an AI called AIRoad::GetNeighbourRoadCount on a tile at the north edge (bug found by SmatZ). 16 years ago
Yexo 9fd38d1022 (svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
16 years ago
Yexo 78c857422b (svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. 16 years ago
glx 11fe4bcc56 (svn r15184) -Cleanup: remove extra spaces 16 years ago
Yexo aaa8be9a3f (svn r15182) -Fix: After updating an AI select the latest version for the next game. 16 years ago
Yexo 593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
Yexo 1f5b8c97df (svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI. 16 years ago