SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
SamuXarick
1e5a6765d9
Change: Give AI/GSBridge::GetName an extra parameter to refer the vehicle type ( #6988 )
2019-01-31 23:08:03 +00:00
alberth
0143f486f2
(svn r27164) -Add: [NoGo] Game scripts can point to a location, station, industry, or town when publishing news.
2015-02-22 17:25:29 +00:00
frosch
6baa58a7d8
(svn r26407) -Fix: __ln__ never read the script compatibility files.
2014-03-17 20:05:38 +00:00
frosch
b1f41a0afb
(svn r25967) -Add: [NoGo] GSTown::TOWN_GROWTH_NORMAL to reset a town growth rate set previously via GSTown::SetGrowthRate.
2013-11-12 17:56:35 +00:00
yexo
245baf820e
(svn r24469) -Fix (r24468): forgot to svn add the new files
2012-08-13 19:33:17 +00:00