Commit Graph

88 Commits

Author SHA1 Message Date
celestar
5931b34aff (svn r4259) -[multistop] Fix/Feature/Codechange:
1) Improved the road vehicle allocation (aka slotting) for multistop. Stops can now accept unlimited, er... 256, vehicles.
2) Removed the "wait for stop" feature, because it did not work in practise.
3) Slotting now ignores unreachable stations. Uses NPF at the moment because the old pathfinder cannot do it (yet)
4) Now matter how many vehicles approach a station, they will always be distributed evenly over existing stops.
5) Hopefully the last fundamental change to multistop
2006-04-03 14:25:32 +00:00
celestar
9aab1d5711 (svn r3909) [multistop]
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot.
-Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...)
-Fix: Vehicles no longer stop on crossings and during overtake operations
2006-03-16 16:47:39 +00:00
tron
fbe939b31f (svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends 2006-03-08 06:55:33 +00:00
peter1138
a66e4c7e6c (svn r3631) - 2cc: Remove use of some temporary variables and perform minor optimization in the form of the ternary operator. 2006-02-20 21:49:31 +00:00
peter1138
4f9ea7640a (svn r3620) - 2cc: Replace use of macro to determine colour map with a function call for drawing of vehicles. 2006-02-20 09:26:07 +00:00
peter1138
b88904f345 (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 2006-02-03 12:55:21 +00:00
tron
b844aa2db3 (svn r3520) Remove unused parameters from some functions 2006-02-02 07:15:46 +00:00
tron
84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
tron
af70b49bf7 (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
2006-01-05 21:35:54 +00:00
tron
6820aada04 (svn r3354) Fix a typo, which survived for about 3000 revisions: s/SRT_SORT_BY/STR_SORT_BY/ (noticed by chu) 2005-12-29 19:06:44 +00:00
tron
cc2b51320f (svn r3300) Remove unreachable code - in this case some duplicate breaks 2005-12-14 06:49:54 +00:00
peter1138
1c57091230 (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
tron
f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
ee15e3de13 (svn r3172) static, const 2005-11-13 13:43:55 +00:00
tron
187ea08e1d (svn r3099) Copy&pasto in r3098 2005-10-29 20:28:43 +00:00
tron
9e957ff80b (svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI 2005-10-28 20:04:54 +00:00
tron
47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
d5042d4ab2 (svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list 2005-10-15 11:06:54 +00:00
tron
3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 2005-10-07 07:35:15 +00:00
tron
0cc45ecd8e (svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts) 2005-10-01 12:43:34 +00:00
tron
ff30404170 (svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int and -1 2005-09-27 18:51:04 +00:00
Darkvater
8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
tron
0fe36a6900 (svn r2932) Give the strings consisting of an up/a down arrow symbolic names 2005-09-10 07:38:03 +00:00
bjarni
017b72d98a (svn r2795) -Fix: [Clone vehilcle] all error messages should now tell the right vehicle type (chrishuebsch) 2005-08-02 20:14:23 +00:00
ludde
29564f9fcf (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
tron
4190e5581d (svn r2772) Simplify the age notice in the vehicle details window 2005-07-31 22:28:49 +00:00
bjarni
546c34f2e5 (svn r2764) -Feature: Clone vehicles
-This allows a player to clone an excisting vehicle of his own
  -[fix]: this uncovered an excisting bug in CmdBuildRailVehicle() where depots could build trains of the wrong track type. This is fixed
  -Thanks to Celestar for drawing the sprites and _luca_ for including them in openttd.grf
2005-07-31 13:08:08 +00:00
tron
a227065ab7 (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 2005-07-22 07:02:20 +00:00
tron
0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
Darkvater
0550c4a87a (svn r2623) - CodeChange: rework DrawStringCenteredTruncated() a bit. Instead of giving center + width you give the coordinates of the bounding box (left, right) it has to fit in (ludde)
- CodeChange: changed (back) maximum pixel length of truncated strings to a signed integer.
2005-07-17 19:23:18 +00:00
Darkvater
f8b7b107d8 (svn r2613) - Truncate savegames, and vehicle-texts in their window.
- Hardcoded width 5 for saves-path...oops :O
2005-07-17 17:15:33 +00:00
ludde
64f6839816 (svn r2594) Fix: [strgen] Misc updates to the string system.
- Renamed the plural command to "P" instead of "PLURAL". Now write something like this to append an s on plural: {P "" s}. (You can optionally still add an argument index to explicitly specifiy which number that's used)
  - Removed the pluralized cargo strings from the string files. The new method is to use the plural specifier {P}
  - Added support for genders. First add "##gender der das die" on top, then use {G=der} on a cargoname/industry to set the gender, and to switch between genders do something like {G neu neu neue} {STRING}
  - Updated the swedish/english translation with P strings.
2005-07-16 20:58:04 +00:00
tron
ab7b8b50e3 (svn r2492) Remove some pointless casts and fix some nearby indentation 2005-06-27 06:57:24 +00:00
tron
3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
celestar
aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 2005-06-21 16:28:17 +00:00
hackykid
8607bbf06d (svn r2444) - CodeChange: Add an enum for demagicifying the values of the 'flags' parameter of DrawFrameRect(). (_Abraxa_) 2005-06-15 17:27:14 +00:00
tron
fa8f46c0b7 (svn r2432) Use GetEngine() instead of DEREF_ENGINE() or even _engines[] 2005-06-07 18:13:49 +00:00
hackykid
6d78b70075 (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
- Codechange: Remove some magic numbers (PALETTE_CRASH)
2005-06-06 22:44:11 +00:00
hackykid
09aadafda1 (svn r2413) - Codechange: Rewrite the displaying of purchase details a bit, make it easyer to add lines later.
- Add: In the purchase details for trains display "(refittable)" after the capacity if the vehicle is refittable.
2005-06-05 23:01:10 +00:00
hackykid
ea57dee837 (svn r2412) - Fix: [ 1214948 ] building vehicles without depot crashes game. (Chris Huebsch) 2005-06-05 20:45:04 +00:00
tron
0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 2005-06-04 11:56:32 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
tron
fea5965679 (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 2005-05-15 18:50:55 +00:00
Darkvater
729066e407 (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
tron
eab8b9a116 (svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob 2005-03-11 13:17:39 +00:00
matthijs
c5c5c9b17c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron
2fb453a4a5 (svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers 2005-02-06 18:30:45 +00:00
truelight
e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00