Darkvater
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8e6a911700
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(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
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2005-09-18 20:56:44 +00:00 |
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tron
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a2c42e06ed
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(svn r2762) Simplify a loop, remove an unused variable and add many consts
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2005-07-30 18:04:49 +00:00 |
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tron
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a227065ab7
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(svn r2701) Insert Id tags into all source files
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2005-07-24 14:12:37 +00:00 |
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hackykid
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351d7aaa9f
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(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
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2005-06-01 11:34:37 +00:00 |
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tron
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4bf173e9c1
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(svn r1981) Typedef some structs and enums
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2005-03-10 07:01:43 +00:00 |
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tron
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8b7c1e94e1
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(svn r1402) Trim trailing whitespace
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2005-01-06 18:45:28 +00:00 |
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tron
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13f0b6c0cf
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(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
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2004-11-17 08:52:47 +00:00 |
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tron
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2f35fea097
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(svn r625) Almost complete support for deterministic variational vehicle spritegroups. (pasky)
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2004-11-15 11:54:35 +00:00 |
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darkvater
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ec434b208e
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(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
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2004-11-14 20:50:38 +00:00 |
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darkvater
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183c33931d
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(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
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2004-11-14 18:18:28 +00:00 |
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darkvater
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ea48b0d05c
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(svn r603) -newgrf: Stupid TortoiseSVN converted the file to DOS newlines. Bah
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2004-11-14 16:45:38 +00:00 |
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darkvater
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e656a91736
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(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
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2004-11-14 16:42:08 +00:00 |
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