michi_cc
56a592dcbd
(svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct.
13 years ago
terkhen
a88fe7c2aa
(svn r22343) -Change: Remove pixel limiter for query strings.
14 years ago
rubidium
623ed581e3
(svn r21797) -Fix/Change: unify the size (in characters) of the string inputs with eachother and TTD to prevent crashes/asserts with e.g. signs that are too long
14 years ago
rubidium
eafc316342
(svn r21414) -Codechange: limit town name by amount of characters, not bytes
14 years ago
rubidium
f09a74a996
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
15 years ago
frosch
ed80045221
(svn r19654) -Codechange: Use Extract<> in more places.
15 years ago
alberth
a7619c7fb3
(svn r19479) -Codechange: Test range of town size and layout instead of against the current last value.
15 years ago
alberth
b0f3fff54b
(svn r19478) -Codechange: Resolve TS_ prefix clash between TileSource and TownSize enums.
15 years ago
smatz
f7466979b9
(svn r18281) -Feature: founding towns in-game (based on work by Belugas, TheJosh, GeekToo, Terkhen and others)
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
16 years ago
rubidium
87dfc2a881
(svn r16428) -Codechange: use the less bloated SimpleTinyEnumT instead of TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
16 years ago
smatz
a43f7ad823
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
16 years ago
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
16 years ago
smatz
f561fa2891
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
16 years ago
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
c816cc37fd
(svn r14063) -Codechange: replace some "magic" constants with enumified constants.
16 years ago
rubidium
b830e6c714
(svn r13413) -Codechange: remove some enums that haven't been used for years.
17 years ago
frosch
7fbfe54c74
(svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops.
...
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
17 years ago
smatz
39dc3d3eda
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
17 years ago
skidd13
1e7f2dbc10
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
17 years ago
rubidium
71d4004a85
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
17 years ago