Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
1 year ago
Andrii
f26de0d2f9
Fix #10982 : No help text for gamelog command ( #10984 )
1 year ago
Rubidium
52a7c69974
Codechange: rework Gamelog changes from union to classes
1 year ago
Rubidium
68ff3fd062
Change: include fmt.h C++ headers in stdafx.h
...
This to prevent compilation issues between runs with and without precompiled
headers. Also remove the headers from the rest of the code base as they are
not needed there anymore, although they do relatively little harm.
1 year ago
Rubidium
51c6b8c1e4
Codechange: use fmt::format_to for gamelog message creation over seprintf
1 year ago
Peter Nelson
00bf42353a
Codechange: Place gamelog into its own class, along with internal data.
...
Data is now stored in vectors to avoid manual memory management and
passing lengths around.
1 year ago
Rubidium
d51d08ddcb
Codechange: put stack variables in global variables for gamelog/crashlog
2 years ago
Patric Stout
4c4b55ecbd
Change: rework GLOG chunk to be more like the rest
...
Basically it is very similar to Vehicles, where there first is
a type field, followed by data of that type. So this commit makes
it looks like how Vehicles solved that.
This removes a lot of custom "keeping track of length" stuff.
3 years ago
rubidium42
bf500c39c9
Codechange: make the name of SettingDesc a std::string
3 years ago
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
4 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Patric Stout
aef69443e7
Remove: WinCE support
7 years ago
smatz
eb015cbfb6
(svn r23901) -Fix: memory leak everytime one clicked a savegame in the load GUI
13 years ago
yexo
433f74edd9
(svn r23065) -Add: -q option to read a savegame, write some general info and exit
13 years ago
rubidium
fb5ecb9499
(svn r22411) -Document: another bunch of bits
14 years ago
alberth
be59c90e86
(svn r20674) -Codechange: Remove declared functions that do not exist (anymore) otherwise.
14 years ago
frosch
56fbbdeafd
(svn r19972) -Change: Use the md5sum from the previous save of the game for BaNaNaS instead of the initial (when the grf was added) md5sum from the gamelog. Neither method is 'better', but this way it is independent from the gamelog.
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
glx
75c99d8b9b
(svn r15893) -Add: watermark crash.sav and don't generate crash information if a loaded crash.sav causes a crash
16 years ago
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
16 years ago
rubidium
aaad553233
(svn r15225) -Fix (r15126): searching for 'missing' NewGRFs gave the 'compatability loaded' NewGRF instead of the one that we're actually looking for
16 years ago
smatz
aae2aa64c4
(svn r13816) -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that
16 years ago
smatz
927507818f
(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was broken
16 years ago
smatz
c7a9637834
(svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details
17 years ago