Commit Graph

124 Commits (4b7a812e5595496e42afb4004d650ffd84577761)

Author SHA1 Message Date
smatz 4b7a812e55 (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) 17 years ago
smatz c261218cf5 (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() 17 years ago
smatz 146779b158 (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
-Fix: houses with zero probability could be built
17 years ago
smatz dbfdc5df94 (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
17 years ago
peter1138 be548ee224 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. 17 years ago
skidd13 953c3cb6df (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
-Codechange: Remove some needless checks
17 years ago
rubidium aa0412e0bc (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. 17 years ago
belugas 7a66d5e21d (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones 17 years ago
glx 8c13852373 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
belugas e789ee83ab (svn r11851) -Codechange: A few magic numbers removal, plus a little code style 17 years ago
rubidium 5c4150d304 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 17 years ago
rubidium d4e6a6bf57 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 ab8382c0db (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium ac528411df (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
glx 785572ea32 (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. 17 years ago
rubidium 46650c54b6 (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 17 years ago
rubidium 0e517fe023 (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium a3ccdcea36 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 17 years ago
smatz 7302d8c88b (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
17 years ago
glx 72afdb8d34 (svn r11750) -Revert (r11749): commited too much 17 years ago
glx 42bddcf723 (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color 17 years ago
rubidium 384503e7d3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium b9046c97fb (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium 2786d789a1 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 429521a7d1 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 970fd6220a (svn r11685) -Codechange: remove a few 'useless' includes. 17 years ago
rubidium 8f0e68285b (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 17 years ago
rubidium 6a9e77e079 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 17 years ago
rubidium 9e9cfe6e59 (svn r11677) -Codechange: move price and command related types/functions to their respective places. 17 years ago
rubidium 433a9f3c09 (svn r11675) -Codechange: split the string types from the string functions. 17 years ago
rubidium 5b49e75453 (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 17 years ago
rubidium e4ef359f47 (svn r11663) -Codechange: moving of the road related types and functions. 17 years ago
smatz 145517fb8e (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 17 years ago
smatz 3cee0abdba (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h 17 years ago
rubidium d736a04b59 (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. 17 years ago
skidd13 bdc7fd2d76 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
17 years ago
skidd13 eeaa348f8b (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 5c31a973a1 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style 17 years ago
skidd13 71c4325c50 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 17 years ago
rubidium 80a7a91730 (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance. 17 years ago
rubidium 53e811ff29 (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide. 17 years ago
rubidium f0915957d4 (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash... 17 years ago
rubidium 8752519896 (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. 17 years ago
belugas f55fdfb7c4 (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only.  The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
17 years ago
truelight e4aec527e0 (svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight) 17 years ago
truelight 71f443cbdc (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) 17 years ago
rubidium 4e32964c18 (svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13. 17 years ago
maedhros 54369cba0f (svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house. 17 years ago
rubidium ba7c595d84 (svn r11276) -Codechange: be more consistent with naming of some accessors.
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
17 years ago
glx 1ff0197ca4 (svn r11243) -Fix: update waypoint signs when renaming a town 17 years ago