smatz
dfba33819b
(svn r11603) -Fix [FS#1481]: make price for railtype conversion more realistic
2007-12-08 19:53:30 +00:00
rubidium
08ab4e1850
(svn r11547) -Add: signal selection GUI for the ones that really like to use that over CTRL. Patch by BigBB.
2007-12-01 21:40:18 +00:00
belugas
1682d5d679
(svn r11533) -Codechange: Rename some unclear clear_x prices member names.
...
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
2007-11-27 16:02:13 +00:00
rubidium
ea072322fa
(svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build.
2007-11-24 08:45:04 +00:00
skidd13
a91c2a4c39
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
2007-11-20 14:11:19 +00:00
skidd13
eeaa348f8b
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
5c31a973a1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
f546de602b
(svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of the box.
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-Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5.
-Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5.
Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on.
2007-11-15 07:42:25 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
truelight
4b8aaa994c
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
2007-11-04 23:06:39 +00:00
belugas
a3c6034eb7
(svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single track on higher part of steep slopes. (frosch)
2007-10-26 16:26:50 +00:00
rubidium
2c67320bae
(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
2007-10-20 21:05:18 +00:00
rubidium
ef9e037c2a
(svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch.
2007-10-20 21:04:14 +00:00
rubidium
5289aa2010
(svn r11313) -Codechange: prepare several pieces of code so the can handle some new slopes. Patch by frosch.
2007-10-20 16:50:48 +00:00
rubidium
8212088c03
(svn r11312) -Codechange: implement a overflow safe integer and use that for money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
2007-10-20 14:51:09 +00:00
maedhros
675a826601
(svn r11265) -Feature: Make more advanced rail types more expensive to build.
2007-10-14 21:20:12 +00:00
rubidium
6cebf4aa53
(svn r11237) -Codechange: reduce code duplication between GetRailFoundation() and CheckRailSlope(). Patch by frosch.
2007-10-09 21:11:23 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
rubidium
93459d1b43
(svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in depots when converting it from elrail -> normal rail. Patch by smatz.
2007-09-26 14:05:09 +00:00
rubidium
7d325672eb
(svn r11128) -Fix: a lot of graphical glitches by changing some bounding boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
2007-09-19 16:36:42 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08 09:52:02 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
...
-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
cb7eaff353
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30 13:03:56 +00:00
maedhros
9c75e6d87b
(svn r10922) -Codechange: Allow building and removing tracks and signals when there is a
...
train on a parallel diagonal track that doesn't interact with this one. (frosch)
2007-08-16 13:13:07 +00:00
rubidium
549450d31a
(svn r10758) -Codechange: make the depot struct use the pool item class as super class.
2007-08-02 22:33:53 +00:00
peter1138
92061aba4e
(svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels.
2007-07-30 08:49:41 +00:00
rubidium
7fb3f54584
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
truelight
98b23edeb3
(svn r10659) -Codechange: updated documentation around RAIL_GROUND_FENCE_VERT[12] (frosch)
...
-Codechange: added documentation and SPR_ enums for track fences (frosch)
2007-07-23 16:08:58 +00:00
rubidium
3dd6362bb8
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
peter1138
efef78f786
(svn r10437) -Feature: Automatic signal completion, enabled by pressing ctrl when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of ctrl-drag for changing existing signal type.
2007-07-04 17:21:28 +00:00
peter1138
ca49b1e997
(svn r10432) -Codechange: use existing function instead of data duplication
2007-07-04 09:42:47 +00:00
rubidium
1caa0f7fb7
(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on fixing FS#119.
2007-06-24 20:06:10 +00:00
rubidium
f806b46cc9
(svn r10246) -Fix (r10297): some forgotten money conversions and truncation issues. Thanks to benc for providing the patch.
2007-06-21 14:32:27 +00:00
rubidium
49220cc6f1
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
2007-06-18 19:53:50 +00:00
rubidium
b09431478d
(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).
2007-06-18 16:42:40 +00:00
rubidium
966e2738b9
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
2007-06-18 10:48:15 +00:00
rubidium
6a60ba3eaa
(svn r10030) -Fix [FS#823]: one could build on (some) slopes when building on slopes was disabled.
2007-06-03 19:22:23 +00:00
glx
2958f0c53a
(svn r10006) -Fix (FS#362): allow different signal types on one tile
2007-05-31 21:21:04 +00:00
rubidium
70e6102c86
(svn r9988) -Codechange: remove the last direct map accesses, except the ones needed for the savegame saving/loading mechanisms.
2007-05-30 13:33:19 +00:00
rubidium
2347c45d35
(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a tram rails with normal rails to for a crossing.
2007-05-28 03:41:18 +00:00
rubidium
440d723d84
(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
2007-05-24 22:41:50 +00:00
rubidium
d86b5e5e93
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
peter1138
0de85b7eb0
(svn r9805) -Codechange: Use HASBIT() et al for display options bits.
2007-05-07 11:24:23 +00:00
belugas
4eb87ac62b
(svn r9669) -Documentation: some more doxygen fixes
2007-04-18 18:00:33 +00:00
belugas
addcae43fa
(svn r9664) -Documentation: Doxygen corrections,errors and omissions
2007-04-17 21:09:38 +00:00
peter1138
8cdec9a2ab
(svn r9602) -Fix (r5833): Building rail on steep slopes ignored build_on_slopes patch setting.
2007-04-12 06:16:46 +00:00