Commit Graph

17 Commits

Author SHA1 Message Date
yexo
384599ef2c (svn r15743) -Codechange: move the definitions of some fake squirrel types to their own file. 2009-03-16 17:30:49 +00:00
yexo
ce4744e1d6 (svn r15736) -Codechange: Split AIScanner/AIFileInfo to the more generic classes ScriptScanner/ScriptFileInfo. 2009-03-15 22:41:57 +00:00
yexo
13fb01d07d (svn r15668) -Fix: a few typos. 2009-03-11 07:32:31 +00:00
yexo
b520d73285 (svn r15629) -Fix (r15027): Validate strings that are passed from squirrel to the API, not strings passed from the API to squirrel. 2009-03-06 14:21:26 +00:00
yexo
cabfe35e54 (svn r15558) -Cleanup: Remove some unnecessary friend declarations. 2009-02-23 19:35:19 +00:00
glx
ab3fc1d437 (svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel calls typechecking as stated in squirrel docs 2009-02-21 00:43:18 +00:00
yexo
7dc607b2d1 (svn r15531) -Fix (r15467): AIs were stopped at every error, whether they caught it or not. 2009-02-20 13:39:18 +00:00
yexo
8e14d77d05 (svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game. 2009-02-13 17:17:34 +00:00
rubidium
e1b1fd18b5 (svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs. 2009-02-08 01:51:48 +00:00
rubidium
1c30c8c801 (svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC). 2009-02-03 22:42:42 +00:00
glx
6d6e2232ea (svn r15316) -Fix [NoAI]: ignore unprintable chars when returning a string to squirrel 2009-02-02 13:46:26 +00:00
Yexo
decd0c51e4 (svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save(). 2009-01-23 10:30:50 +00:00
Yexo
0d52f3b417 (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. 2009-01-22 02:01:07 +00:00
Yexo
eab990901b (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes. 2009-01-20 14:11:58 +00:00
smatz
7cea618fcc (svn r15061) -Fix (r15027): three files were missing the Id header 2009-01-13 15:49:32 +00:00
truebrain
bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00