Commit Graph

12 Commits

Author SHA1 Message Date
tron
18d79cc30f (svn r2672) Move saving/loading related declarations to saveload.h 2005-07-22 06:31:31 +00:00
orudge
5f652e632b (svn r2393) - Implemented threaded saving for OS/2
- Fixed discrepancy with SlArray declaration
2005-06-02 09:51:01 +00:00
Darkvater
55423efb06 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
celestar
752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
tron
189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight
d275109e79 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
2005-01-15 19:06:22 +00:00
truelight
97479f9613 (svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused
massive desyncs)
  Warning: savegames which are made with the nightly of 08-01-2005 will 
   NO LONGER work!!
2005-01-09 18:49:18 +00:00
truelight
dcca3cf80b (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
  (and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
2005-01-08 09:48:08 +00:00
truelight
c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
2004-12-28 11:51:31 +00:00
darkvater
860a39af2a (svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)
-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
2004-12-05 20:02:49 +00:00
darkvater
78b651c2c9 (svn r957) -Fix: vehicle.c compiler problems for MSVC6 only! (Tron) 2004-12-05 19:50:58 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00