tron
b5ed24e39e
(svn r1791) Remove the remnants of CMD_DESTROY_INDUSTRY, which was removed a long time ago
2005-02-04 17:14:36 +00:00
darkvater
d3e3965f0b
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
2005-01-30 15:57:38 +00:00
celestar
3c82a2b3c7
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
truelight
503ccc81c9
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
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reads beyond the size of the packet
-Fix: [Network] A server no longer crashes when a client sends an
invalid DoCommand, but drops the client instead.
2005-01-05 14:39:48 +00:00
bjarni
5da75918c0
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
c0eeb710c7
(svn r1283) -Add: AutoRenew is now a client-side patch instead of a game-side patch
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Note: this is the first commit that breaks compatibility with 0.3.5!
-Fix: Bufferoverflow with autorenew_money. It is now a 32-bit integer.
2004-12-27 18:18:44 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
2004-11-14 13:07:07 +00:00
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12 15:29:37 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
3b96ad994c
(svn r148) -Feature: Company HQ can now be moved somewhere else (cost 1% of company value). Water floods HQ.
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-Some layout fixes for command.c
-Tileinfo debug window in console now shows Tile in decimal numbers
2004-09-01 21:54:12 +00:00
darkvater
3fe3a023e5
(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
2004-08-15 20:23:42 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00