Commit Graph

43 Commits

Author SHA1 Message Date
Darkvater
b2110cbaed (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). 2006-10-15 17:01:19 +00:00
Darkvater
6b6d908308 (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater
dad5d5dd72 (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
tron
2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
tron
0a72639c2d (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
tron
9b89d3b8cd (svn r5096) Avoid unnecessary copying of _cmd_text 2006-06-04 13:03:48 +00:00
tron
877c7e34a5 (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders 2006-06-04 09:10:24 +00:00
tron
58458812a4 (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 2006-05-21 16:18:58 +00:00
tron
965ac2c1e6 (svn r4942) if (x != NULL) free(x); -> free(x); 2006-05-21 15:27:10 +00:00
Darkvater
8faf1838e6 (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
tron
81e6d68f95 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
tron
e272b03fee (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
tron
b06b3e2ca2 (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
2005-12-18 12:10:46 +00:00
truelight
6884453b66 (svn r3306) -Fix: forgot sometimes to switch to the right current_player for AIs 2005-12-14 19:21:56 +00:00
truelight
531073bea0 (svn r3305) -Rename: Changed all instances of ottd_ related to the AI to ttai_ 2005-12-14 15:54:23 +00:00
truelight
f94da63a8d (svn r3304) -Add: allow AI-events to see the UID of the command
-Fix: improved the logic of the UID code for AIs
2005-12-14 14:38:23 +00:00
tron
23bfc03054 (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
truelight
be65f908c8 (svn r3285) -Codechange: Tron was confused by a name, so let's make him happy,
prefixed it with 'tmp', so now we know it is a temp char* :)
2005-12-10 18:50:07 +00:00
truelight
0de260182b (svn r3284) -Fix: DoCommand always cleans up _cmd_text (tnx to Tron) 2005-12-10 18:47:40 +00:00
truelight
ba7cc8e190 (svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
-Fix: _cmd_text is cleared after a command, so we need to store it 
  temporaray in order to first test the command, before executing
2005-12-10 18:43:49 +00:00
truelight
b6ca90e021 (svn r3279) -Fix: do not try to execute something that is not set to execute
-Fix: do not increase an uid number if it isn't returned
2005-12-09 19:29:11 +00:00
truelight
c872ac4eb4 (svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;) 2005-12-09 19:12:11 +00:00
truelight
e9e1c4de53 (svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Igor2Code) 2005-12-09 17:42:56 +00:00
bjarni
05fbf0ada5 (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support 2005-12-08 21:12:15 +00:00
truelight
54cb542e1d (svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails 2005-12-07 14:56:42 +00:00
truelight
0f2a0df165 (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded 2005-12-05 12:27:58 +00:00
truelight
ea9cb3ee5b (svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code) 2005-12-01 09:34:40 +00:00
truelight
480b1575fe (svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded 2005-11-30 16:10:19 +00:00
truelight
44c70c24d3 (svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
c963c59b67 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 2005-11-29 15:53:15 +00:00
truelight
2eb1c8a215 (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 2005-11-28 14:02:36 +00:00
truelight
9a381f4d5d (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
2005-11-26 16:18:15 +00:00
truelight
8733f49e88 (svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
4927236912 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 2005-11-22 22:32:42 +00:00
truelight
6a4ba84320 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
31f218fdf9 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
e0dd7efc82 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 2005-10-24 05:51:23 +00:00
tron
2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
313fcfbd83 (svn r2973) Move a function declaration somewhere where it belongs 2005-09-23 06:38:36 +00:00
tron
afcb9f0d60 (svn r2972) Fix the speed of the AI 2005-09-23 06:34:06 +00:00
truelight
2e87864d0b (svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
abilities you really don't want to know about (free bridges, etc..)
       I removed this flag some revisions ago, but the Aircraft part
       depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
truelight
991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00