Commit Graph

15 Commits

Author SHA1 Message Date
bjarni
a6b3a519d9 (svn r3971) reverted r3742 as those new errors were not the right way to handle those exceptions 2006-03-18 16:11:29 +00:00
bjarni
4db34f71c3 (svn r3742) -codechange: [OSX] changed an assert to use the new error window and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing) 2006-03-02 22:21:27 +00:00
bjarni
e8f85b50f0 (svn r3741) -Fix: [i686 OSX] reverted the change in rev 3670 for non PowerPC (done with #ifdef) since it appeared to crash intel based macs
This fix is not a good solution and might not work, but if it works, it's better than nothing until we get the real solution
2006-03-02 22:00:57 +00:00
bjarni
6400e07918 (svn r3671) -Code cleanup: fixed style and removed commented out code in video/cocoa_v.m 2006-02-24 22:12:11 +00:00
bjarni
aa3e439a68 (svn r3670) -Codechange: [OSX] rewrote a part of the cocoa video driver to speed it up by 1000% in fullscreen
rewrote QZ_DrawScreen to only redraw dirty rectangles (instead of everything)
	This reduce the OpenTTD time spent on this function from 75% to 6,7% (in main menu)
	Note: window mode is unaffected by this commit
	Note: the mouse pointer can now leave artefacts in debug mode
2006-02-24 22:05:20 +00:00
bjarni
b6cdb521a1 (svn r3618) -Codechange: [OSX] reduce the time spend in the cocoa video driver
by caching global vars in local vars, the CPU keeps them in registers when looping all pixels on screen
	this reduce reading from RAM, which is much slower (Tron wrote this after I detected that those loops used a lot of time)
	Note: since the reduced time is waiting for the RAM, the actual CPU usage is not reduced.
	This means that it's only detectable while fast forwarding and other situations when OTTD wants to use more than 100% of the CPU time
2006-02-19 10:21:01 +00:00
tron
136cffaf5a (svn r3617) Fix warning introduced in r3616 2006-02-18 18:27:17 +00:00
tron
afade61293 (svn r3616) Style sweep 2006-02-18 17:27:06 +00:00
tron
5ac015afc8 (svn r3615) Remove the Quartz key codes from the public cocoa video driver interface 2006-02-18 16:20:50 +00:00
bjarni
8744075a6c (svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
	while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

	Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
2006-02-12 14:31:33 +00:00
bjarni
1b9466802f (svn r3393) -Fix: [OSX] some keyboards had a different scancode for opening the console (egladil) 2006-01-09 21:14:56 +00:00
truelight
a1f8309453 (svn r3375) -Add: [ FS#29 ] show an error dialog for OSX cocoa driver (egladil) 2006-01-06 21:27:44 +00:00
peter1138
a7730d4a09 (svn r3288) Set svn properties on cocoa related files, and add Id tag.
Add extern to cocoa sound driver.
2005-12-11 10:25:27 +00:00
bjarni
1adc1738f7 (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as target by default 2005-12-10 23:03:59 +00:00
bjarni
50a1e16943 (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil)
you can still use SDL drivers if you like and you have to run "make upgradeconf" to start using the cocoa drivers (or manually write WITH_COCOA:=1)
	since SDL breaks the cocoa drivers, you can't compile with both SDL and cocoa support
	Using cocoa drivers makes it easier to make universal binaries and it solves:
	-FS#18 [OSX] SDL is weird in universal binaries
	-FS#2  [OSX] lazy pointer crash on exit
	-FS#10 [OSX] linking error when linking statically to SDL 1.2.8 (needless to explain this, but it means it should be able to compile statically with the default settings now)
	-[ 1215073 ] Switching to large size out of fullscreen crashes
	Using SDL drivers will still have those issues though
2005-12-10 11:16:45 +00:00