Commit Graph

14 Commits (3dd51e96b829409d37ab5b855d807e79f431c805)

Author SHA1 Message Date
frosch 93fb724f87 (svn r27092) -Fix/Add [FS#6186]: Compilation on OS/2 (smedles) 10 years ago
rubidium 2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 3a9034e74f (svn r26353) -Fix (r26349) [FS#5917]: Win32 and OS/2 ThreadMutex::WaitForSignal always asserted. 11 years ago
frosch 179d70fe16 (svn r26350) -Fix (r26349): Silly bugs are silly. 11 years ago
frosch 3a3c53cd45 (svn r26349) -Add: Optional recursive locking of mutexes. 11 years ago
fonsinchen 3bd62321dc (svn r26342) -Add: A mutex locker class. 11 years ago
planetmaker f00d9976f9 (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 12 years ago
michi_cc 62ea921e2f (svn r23481) -Add: Function to get the CPU core count. 13 years ago
rubidium 87272273b5 (svn r22405) -Document: some more "random-ish" tidbits 13 years ago
smatz 548a3747e9 (svn r20860) -Cleanup: remove some unused functions and variables 14 years ago
rubidium 3ae91dbc34 (svn r20823) -Codechange: enable/add some error/sanity checking in the pthread code 14 years ago
orudge 5c88f36d64 (svn r18656) -Feature: Add event semaphore support for OS/2 15 years ago
rubidium 0307d13d0a (svn r17776) -Codechange: [SDL] make "update the video card"-process asynchronious. Profiling with gprof etc. hasn't shown us that DrawSurfaceToScreen takes a significant amount of CPU; only using TIC/TOC it became apparant that it was a heavy CPU-cycle user or that it was waiting for something.
The benefit of making this function asynchronious ranges from 2%-25% (real time) during fast forward on dual core/hyperthreading-enabled CPUs; 8bpp improvements are, in my test cases, significantly smaller than 32bpp improvements.
On single core non-hyperthreading-enabled CPUs the extra locking/scheduling costs up to 1% extra realtime in fast forward. You can use -v sdl:no_threads to disable threading and undo this loss.
During normal non-fast-forwarded games the benefit/costs are negligable except when the gameloop takes more than about 90% of the time of a tick.
Note that allegro's performance does not improve with this system, likely due to their way of getting data to the video card. It is not implemented for the OS X/Windows video backends, unless (ofcourse) SDL is used there.
Funny is that the performance of the 32bpp(-anim) blitter is, at least in some test cases, significantly faster (more than 10%) than the 8bpp(-optimized) blitter when looking at real time in fast forward on a dual core CPU; it was slower.
The idea comes from a paper/report by Idar Borlaug and Knut Imar Hagen.
15 years ago
rubidium 533e3da493 (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 15 years ago