Commit Graph

76 Commits (3d7e5d5369c5e8de8339871aef707f6e88df47e6)

Author SHA1 Message Date
Jonathan G Rennison 3d7e5d5369 Avoid unnecessary viewport redraws for unused tile loop house triggers 2 years ago
Jonathan G Rennison 33dc6c9688 Add NewGRF VarAction2 variable remapping infrastructure 2 years ago
Jonathan G Rennison 2ad446369d Cache animated tile speed, use btree map for animated tiles 4 years ago
Jonathan G Rennison 810bfd276e Add several NewGRF variables to vehicle image callback whitelist
Add vehicle flags to control cached image invalidation

Various refactorings
4 years ago
Jonathan G Rennison 81a67b5b24 Remove fake/real indirection in HouseResolverObject 4 years ago
Jonathan G Rennison 81a1094cc8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_cmds.cpp
#	src/date.cpp
#	src/economy.cpp
#	src/misc.cpp
#	src/newgrf_house.cpp
4 years ago
Niels Martin Hansen c8779fb311
Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
4 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Jonathan G Rennison ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
5 years ago
Henry Wilson af7d9020a1 Codechange: Use override specifer for overriding member declarations
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.

Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Jonathan G Rennison 3330e4cef8 Merge branch 'cargo_type_order' into jgrpp
# Conflicts:
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/track_func.h
6 years ago
Jonathan G Rennison 56be293107 Merge branch 'master' into jgrpp
# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
6 years ago
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 6 years ago
Jonathan G Rennison 385a2552e9 Merge branch 'enhanced_viewport_overlay' into jgrpp 6 years ago
frosch d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 6 years ago
frosch 29dca1be3b (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 6 years ago
Jonathan G Rennison 740e4543c3 Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
7 years ago
frosch 82ae414e8d (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
7 years ago
frosch ffdcbb8f21 (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
7 years ago
Jonathan G Rennison 95b65163e3 Revert back to v2 of house picking/placing patch. 8 years ago
patch-import 0fd34a17a5 Update to v4 of house placing patch. 8 years ago
patch-import 19dcbb1cb9 Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
9 years ago
frosch 6c63c98d7f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 11 years ago
frosch db894b0b3f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 11 years ago
alberth 6c1ff5f772 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 12 years ago
alberth 33ff55a8f1 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 12 years ago
alberth 8a297ca5f1 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 12 years ago
alberth 4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 12 years ago
alberth 2609cce514 (svn r24682) -Codechange: Add resolver classes for houses. 12 years ago
alberth d7b62da87b (svn r24682) -Codechange: Add resolver classes for houses. 12 years ago
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
rubidium df16ebd730 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
michi_cc f0ffa534de (svn r23072) -Feature: [NewGRF] House callback 0x148. 13 years ago
michi_cc e094d7db62 (svn r23072) -Feature: [NewGRF] House callback 0x148. 13 years ago
terkhen 92c429e3ee (svn r22560) -Codechange: Remove constness from House in ResolverObject. 13 years ago
terkhen 76cd19f846 (svn r22560) -Codechange: Remove constness from House in ResolverObject. 13 years ago
rubidium 7107eef4de (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 14 years ago
rubidium ddf1510a23 (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles 14 years ago
rubidium 3a6c4c2f85 (svn r20624) -Codechange: some constifying for NewGRF house 14 years ago
rubidium 9982b5fd00 (svn r20624) -Codechange: some constifying for NewGRF house 14 years ago
frosch bca1abe146 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 14 years ago
frosch 910aade284 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 14 years ago
frosch dc1a95a9fd (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 14 years ago
frosch 7795303227 (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 14 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 82fc28f77f (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago