Commit Graph

173 Commits

Author SHA1 Message Date
tron
7f8695c4fd (svn r5397) -Fix: Redraw the screen, when switching the signal side 2006-06-28 06:12:23 +00:00
tron
2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
Darkvater
1522fbb397 (svn r5360) - Fix (r5359): *sigh*, compile before you commit... 2006-06-25 12:28:40 +00:00
Darkvater
a0445ce3a2 (svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again. 2006-06-25 12:27:49 +00:00
tron
0a72639c2d (svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc. 2006-06-10 08:37:41 +00:00
KUDr
b690e85604 (svn r5170) - CodeChange: corrected name for "road_crossing_penalty" (mistake in previous commit) 2006-06-08 17:36:06 +00:00
KUDr
c7d1e2eab5 (svn r5169) - CodeChange: [YAPF] RVs now use YAPF_TILE_LENGTH as base unit and 2 configurable settings (slope and crossing penalties) for cost calculation 2006-06-08 17:31:03 +00:00
KUDr
0b3e83a2fb (svn r5164) - CodeChange: [YAPF] settings of platform penalties are now saved only in network savegames (thanks glx) 2006-06-07 21:26:57 +00:00
tron
aada042d57 (svn r5136) Fix various style bugs:
- Trailing whitespace
- Trailing empty lines
- Missing newline at EOF
- Missing svn:eol-style native
2006-06-05 18:10:43 +00:00
KUDr
03f8994114 (svn r5076) CodeChange: [YAPF] Platform selection feature related settings added into regular savegames (breaks savegame compatibility only with r5070 and 5071). 2006-06-02 16:31:35 +00:00
KUDr
d680fcec77 (svn r5067) -Codechange: [YAPF] Platform selection feature now applies penalty per platform instead of per tile (should give better results) 2006-06-01 22:20:40 +00:00
KUDr
bd25f49d3f (svn r5066) -Feature: [YAPF] Train selects the best station platform by length 2006-06-01 21:39:35 +00:00
KUDr
5e73dce0e7 (svn r4987) Feature: Merged YAPF into trunk. Thanks to devs for continuous support and users for testing. 2006-05-27 16:12:16 +00:00
KUDr
dc1408097f (svn r4916) - Fix: SLE_BOOL replaced by SLE_UINT8 for byte _network_lan_internet 2006-05-19 20:32:45 +00:00
celestar
5c677d49f4 (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
Darkvater
4be0b3a5f3 (svn r4531) - Fix [NewGRF]: overzealous fixing, reset num_params to 0 from -1 when parsing the parameter list fails. 2006-04-22 14:06:46 +00:00
Darkvater
a98cdf9750 (svn r4530) - Fix [NewGRF]: don't spew a warning when a grf file has no parameters. 2006-04-22 13:59:21 +00:00
Darkvater
e3280971b1 (svn r4527) - Feature [NewGRF]: Add support for specifying parameters to GRF files. Usage: "mygrf = 1". You can pass up to 128 parameters, each one seperated by a comma or a space-character. Big thanks to peter1138 for the inspiration and examples. 2006-04-22 13:17:13 +00:00
Darkvater
8dd7d35eb5 (svn r4512) - Codechange: Sprinkle some doxygen magic over settings.c 2006-04-22 00:10:38 +00:00
peter1138
3c64af4606 (svn r4498) - Use an item's name instead of value when parsing configuration lists. 2006-04-21 09:18:39 +00:00
Darkvater
9febcd5ef8 (svn r4491) - Codechange: handle IGT_LIST types just as the other types with a proper name and value setting (for example for newgrf parameters). 2006-04-20 22:09:49 +00:00
Darkvater
ac76328827 (svn r4490) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma. 2006-04-20 22:09:12 +00:00
Darkvater
abf0d81782 (svn r4489) - Codechange: some small cleanups in the settings-parser code, mainly substituting terminating 0 characters with '\0'. 2006-04-20 22:08:20 +00:00
peter1138
5ddf986c8d (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
bjarni
60d123c0fa (svn r4445) -Fix: FS#108 Danish name generator bug
this was actually not a bug in the generator, but rather it saved/loaded the setting danish as swiss (the previous in the list)
2006-04-16 10:26:46 +00:00
tron
81e6d68f95 (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
celestar
cb76f96aad (svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it out of variables.h. Just a drop in the bucket, but it is a start 2006-03-29 19:00:56 +00:00
Darkvater
8560265953 (svn r4142) - Fix [FS#74]: Incorrectly loaded settings from the config file when the signed uint32 variable would be negative. 2006-03-28 21:51:14 +00:00
peter1138
38a0ef3bc6 (svn r4126) - Feature: A new multi-lingual multi-measuring-unit system:
- Replace miles/kilometres game option with a general measuring units option.
  - Add {POWER}, {WEIGHT}, {WEIGHT_S} and {VOLUME_S} (_S for short) tags to the language/string system.
  - Add SI as option for measuring units.
  Language file updates to use the system will come soon.
2006-03-26 21:50:57 +00:00
Darkvater
44b9917518 (svn r3997) - Default the patch-setting 'pause_on_join' to true. 2006-03-21 21:07:50 +00:00
Darkvater
af2b4ddf97 (svn r3930) - [Patches] Change the GUI-patch options from indeces to string representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed 2006-03-17 22:47:52 +00:00
Darkvater
1536477fad (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, and also forgot to put back the callback function. Thanks Tron 2006-03-17 20:56:51 +00:00
Darkvater
47b0e29a56 (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) 2006-03-17 19:52:12 +00:00
Darkvater
14f1d0f0a4 (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected 2006-03-17 18:54:42 +00:00
Darkvater
d8677f1afa (svn r3915) - Savegame version 23: Do not save the autosave interval anymore with savegames. Some people should be very happe atm ;) 2006-03-17 08:06:56 +00:00
Darkvater
583a52bd6f (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special cases (add flag SLF_CONFIG_NO and empty string as name) 2006-03-17 08:01:54 +00:00
Darkvater
537b7ed3c6 (svn r3896) - [Patches] Fix: Honour any conditional settings when retrieving the setting entries. 2006-03-16 00:22:36 +00:00
Darkvater
d9ee10d3b8 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
2006-03-16 00:20:33 +00:00
Darkvater
4689031f19 (svn r3880) - just do a string compare without length restrictions; followup for r3875 2006-03-15 12:37:59 +00:00
Darkvater
cd1dea52ca (svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
2006-03-14 22:58:46 +00:00
Darkvater
37b301ba3a (svn r3854) - Fix restart_game_date to default to zero and allow a value of 0 which got screwed up during the patch-rewrite. Thanks peter1138 2006-03-13 23:20:24 +00:00
Darkvater
9cbce0a46e (svn r3852) - Revert r3733 which fixed the default value loading for char, but broke loading a set value. Added a better fix which needs a char value to be a string (eg enclosed in double-quotes) 2006-03-13 23:10:02 +00:00
peter1138
fc1e9c5a92 (svn r3775) Fix loading of server_port from config file, introduced in Darkvater's unified configuration changes (r3719+) 2006-03-06 19:23:26 +00:00
Darkvater
5b0e6f90a9 (svn r3746) - [7/7] Moving the callback functions for the setting-changes from settings_gui.c to settings.c. Also enable the callback functionality through the console.
- Fix a nasty bug with improper counter addition. (*i)++ and NOT *i++ when setting a patch value through the console.
2006-03-03 11:27:18 +00:00
tron
57aa648a0e (svn r3733) Fix a bug in r3719, which caused a crash when the default value for a SLE_VAR_CHAR setting was used 2006-03-02 14:45:35 +00:00
Darkvater
9bbe6876ba (svn r3732) - Fix two warnings. Stupid MSVC didn't even complain :s (Thank Tron and peter1138)
- NOTE! There are a few warnings left in settings_gui because tha callback functions are disabled. I still need a good place for them.
2006-03-02 09:57:28 +00:00
Darkvater
42dec88a29 (svn r3726) - [6/6] Finalize conversion, finally save the patches struct.
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
  [ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
  [ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
  [ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
  [ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
2006-03-02 02:22:15 +00:00
Darkvater
a1f5056061 (svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
- Remove the restriction that the 'patch' console command can only be run from network games.
2006-03-02 01:56:25 +00:00
Darkvater
4412871e5c (svn r3722) - [4/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. The last part finishes the transition with the merging of the settings_gui table(s).
- Because patches are (will be in a few commits) saved, you cannot specify the order of the GUI-items in the SettingDesc tables themselves. Doing so would mean messing around with the savegame-version, or doing expensive lookups. So the GUI-tables are now just simple indeces into the original table. No more is needed since that table contains all information
- The only change in functionality is that the stepsize has been automated. It is calculated from the minimum and maximum values such that within 50 clicks you will have gone from one end to the other if scrolling.
- The GUI has kept its flags intact. These are:
  SGF_0ISDISABLED: the variable might have a domain higher than zero, but a special value of nul is used as telling that feature is disabled.
  SGF_NOCOMMA: represent the number without any thousand-seperators
  SGF_MULTISTRING: internally the variable is a number, but its representation is a string based on a simple offset.
  SGF_NETWORK_ONLY: this setting can only be changed during network games
  SGF_CURRENCY: the variable represents money and will be shown in the local currency
- - NOTE! The game is not compilable after this commit (because console hooks have not been updated)
2006-03-02 01:41:25 +00:00
Darkvater
903c3aa63d (svn r3721) - [3/4] Present the game with a unified structure for the configuration-ini, saveload, console and gui representations of the settings. From part 3 on, OpenTTD is once again compilable.
- Code has been added to the saveload code to honour the SLF_SAVE_NO and SLF_NETWORK_NO flags. SLF_NETWORK_NO just reads in the the bytestream and then discards it because that setting is not synchronised. For this the function SlSkipBytes() has been reinstated
- SAVEGAME_VERSION has been changed from a constant ENUM to a constant integer. This was done for the configuration-code to be able to tell which version of a CONDVAR type to handle. As said before, because settings can be saved to the savegame, they will become conditional at some point. The configuration code always has to read the 'most recent' version.
- GameOptions are saved through the new structure. It is fully compatible with any old savegame...however it is better. Because of the move to this new format we can instruct the loader to skip certain variables. Autosave for example isn't synchronised anymore (in the network). The same goes for currency and kilometers :D. That is the only functionality change this patch is supposed to have if I have written it correctly.
- NOTE! Patches are still not saved so for Multiplayer to work network_client.c and network_server.c needed slight modifications.
2006-03-02 00:32:48 +00:00