pasky
89d1c60c3f
(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
2005-03-11 22:27:49 +00:00
pasky
f820aa3f60
(svn r1993) Fixed some devious [lack of] tabs usage.
2005-03-11 22:07:20 +00:00
pasky
83df863b6c
(svn r1992) Show the ./svnup.sh output in $PAGER (less if unset).
2005-03-11 19:35:50 +00:00
Darkvater
fea811a4b7
(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
2005-03-11 18:31:56 +00:00
tron
d755b7908e
(svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
2005-03-11 14:14:54 +00:00
tron
eab8b9a116
(svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob
2005-03-11 13:17:39 +00:00
Darkvater
e98a7ff239
(svn r1988) - Docs: Added graphical representation of tile-data to docs section
2005-03-11 00:32:24 +00:00
Darkvater
0b82467cf1
(svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console
2005-03-10 22:03:55 +00:00
Darkvater
a0ef37e7bc
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
...
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10 21:44:17 +00:00
miham
8064254eaf
(svn r1985) Automatic langfile updates
2005-03-10 16:09:51 +00:00
tron
8982342c54
(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed
2005-03-10 15:41:25 +00:00
tron
c26177d14f
(svn r1983) Introduce multiple compile time debug levels
2005-03-10 15:23:13 +00:00
truelight
ba89c8d580
(svn r1982) -Fix: also windows has no 'fork' option
2005-03-10 10:59:35 +00:00
tron
4bf173e9c1
(svn r1981) Typedef some structs and enums
2005-03-10 07:01:43 +00:00
pasky
e6feb22411
(svn r1980) Check $DESTDIR if $DEST_DIR was not set.
2005-03-09 23:59:18 +00:00
tron
e5121e70d0
(svn r1979) Const correctness
2005-03-09 21:54:52 +00:00
Darkvater
9bd079d425
(svn r1978) - Fix: Plug some memleaks; thanks Valgrind
2005-03-09 19:48:20 +00:00
tron
9bc68d209f
(svn r1977) Typedef some enums and struct plus some minor style changes
2005-03-09 19:42:37 +00:00
tron
e6e3e69da4
(svn r1976) Cleanups - mostly indentation and fiddling with loops
2005-03-09 19:09:04 +00:00
pasky
750a265531
(svn r1975) Minor tweaking of the Czech name generator tables.
2005-03-09 18:19:13 +00:00
tron
95fafc7c25
(svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?)
2005-03-09 17:45:51 +00:00
tron
0f3bb838d8
(svn r1973) Ignore the Windows binaries
2005-03-09 17:03:28 +00:00
tron
11ba413c4a
(svn r1972) Several cleanups and fix some latent bugs
2005-03-09 16:56:26 +00:00
celestar
6e1e4f1dc2
(svn r1971) -Codechange: Got rid of two ugly gotos and replaced them by one elegant and one ugly non-goto. Credits for 1959 go to Darkvater. Sorry
2005-03-09 15:37:36 +00:00
tron
34f14e657d
(svn r1970) Fix some warnings which Cygwin showed
2005-03-09 11:49:34 +00:00
Darkvater
a571f31c95
(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game.
2005-03-08 23:20:47 +00:00
matthijs
b7747b50ce
(svn r1968) - Fix: [NPF] Mixed declarations and statements
2005-03-08 22:28:59 +00:00
pasky
0e367ba541
(svn r1967) Codechange: A mix of mostly indentation-related tidyups.
2005-03-08 22:21:20 +00:00
Darkvater
83d3f85636
(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. Breaks people! Don't forget the breaks in switch() statements!!
2005-03-08 21:47:22 +00:00
matthijs
4206d8f955
(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
...
Message for last commit should have been:
- Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08 20:13:21 +00:00
matthijs
aea57f2026
(svn r1964) - Add: [NPF] Added a penalty
2005-03-08 19:59:56 +00:00
matthijs
232e41f2ff
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
...
- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
Darkvater
d781d7ec00
(svn r1962) - SVN: set eol-style property for the last file
2005-03-08 17:47:28 +00:00
Darkvater
3e51317236
(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check.
2005-03-08 17:32:34 +00:00
Darkvater
9c7d3f7f67
(svn r1960)
...
- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
2005-03-08 17:28:41 +00:00
Celestar
7473cef063
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
2005-03-08 16:27:26 +00:00
pasky
bcc9dcd210
(svn r1958) GenerateStationName() tidyup.
2005-03-08 00:26:30 +00:00
pasky
f2e45daf54
(svn r1957) Compilation fix.
2005-03-08 00:18:31 +00:00
matthijs
b43a52128f
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
2005-03-07 23:28:27 +00:00
pasky
0e4828e732
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07 13:20:22 +00:00
pasky
771bd349cb
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
2005-03-07 11:36:05 +00:00
pasky
6c60ff92ff
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
2005-03-07 00:39:41 +00:00
pasky
f1f1783aa8
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
2005-03-06 23:46:52 +00:00
pasky
028ef2b5b5
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06 23:21:57 +00:00
pasky
6902a8b294
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
...
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
feb907d225
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
2005-03-06 21:20:34 +00:00
pasky
bb5b89eb26
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
2005-03-06 17:09:08 +00:00
pasky
a0c157eea8
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06 16:58:42 +00:00
pasky
4a6a7028a9
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06 16:53:00 +00:00
darkvater
eb3671b647
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
...
- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00