peter1138
0db31ae27f
Change: Avoid caching end of ship path, to allow penalties to apply.
2019-06-30 16:46:32 +02:00
peter1138
31db4f8d5e
Add: Penalty for occupied docking points.
2019-06-30 16:46:32 +02:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
translators
f1c3915341
Update: Translations from eints
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norwegian (bokmal): 25 changes by Leifbk
2019-06-25 19:45:45 +02:00
translators
ac610c50a9
Update: Translations from eints
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italian: 38 changes by lorenzodv
2019-06-23 19:45:43 +02:00
translators
b878891289
Update: Translations from eints
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english (us): 38 changes by njn
2019-06-17 19:45:45 +02:00
translators
7ad9971cf0
Update: Translations from eints
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croatian: 3 changes by VoyagerOne
2019-06-15 19:45:43 +02:00
translators
7f7aba9389
Update: Translations from eints
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hungarian: 3 changes by Brumi
2019-06-14 19:45:44 +02:00
translators
00000ef8fa
Update: Translations from eints
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korean: 3 changes by telk5093
2019-06-12 19:45:44 +02:00
translators
0518ed01b6
Update: Translations from eints
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czech: 48 changes by djst
russian: 3 changes by Lone_Wolf
2019-06-11 19:45:43 +02:00
translators
45511080b1
Update: Translations from eints
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finnish: 3 changes by hpiirai
dutch: 3 changes by JanWillem
bulgarian: 54 changes by zhelyo
french: 3 changes by glx
2019-06-10 19:45:42 +02:00
iigmir
5b09323a58
Add: Currency: NTD, CNY, HKD
2019-06-09 11:13:30 +02:00
stormcone
6396ec05fe
Fix #7609 : In the sprite aligner window the 'Reset relative' button crashes the game.
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The 'offs_start_map' is a 'SmallMap', so its own 'Erase' function should be called instead of the underlying vector's 'erase' function.
And fix a "typo". :)
2019-06-06 17:28:39 +01:00
glx22
846fc8fe09
Fix: vcpkg used to patch lzma.h to define LZMA_API_STATIC for static builds ( #7614 )
2019-06-03 00:18:28 +02:00
translators
ef74af6766
Update: Translations from eints
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finnish: 32 changes by hpiirai
spanish (mexican): 16 changes by Absay
2019-05-25 19:45:42 +02:00
translators
aee3e4e496
Update: Translations from eints
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hungarian: 7 changes by Brumi
2019-05-23 19:45:44 +02:00
Michael Lutz
b73622a01c
Fix #7600 : Don't read uninitialised memory when parsing GS language files.
2019-05-23 00:08:39 +02:00
translators
c1d26d8884
Update: Translations from eints
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croatian: 7 changes by VoyagerOne
2019-05-19 19:45:45 +02:00
Jonathan G Rennison
b9eb9a4af9
Fix #7594 : Max speed rendered incorrectly in road vehicle purchase window when using original acceleration model ( #7597 )
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An incorrect DParam index was used.
2019-05-18 19:31:00 +02:00
translators
24493548da
Update: Translations from eints
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french: 7 changes by glx
korean: 8 changes by telk5093
2019-05-16 19:45:43 +02:00
glx
09004f3697
Codechange: catch script exceptions by reference
2019-05-15 21:59:57 +02:00
glx
a82e7ec281
Fix #7590 : handle script exceptions during scanning
2019-05-15 21:59:57 +02:00
glx
aac4255d43
Fix #7590 : decrement allocated_size in ScriptAllocator::Free()
2019-05-15 21:59:57 +02:00
Michael Lutz
de73c8f91c
Codechange: [Win32] Remove a FreeType work-around from Uniscribe if not using FreeType.
2019-05-14 11:21:36 +01:00
Michael Lutz
eeccfa2570
Add: [Win32] Support for loading fonts from a file for the GDI font renderer.
2019-05-14 11:21:36 +01:00
Michael Lutz
d2ed426077
Codechange: [Win32] Pass a native GDI font description around when we have one, instead of repeatedly guessing the font.
2019-05-14 11:21:36 +01:00
Michael Lutz
2675762ae9
Add: [Win32] GDI engine for font glyph rendering as a replacement for including FreeType.
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Building with FreeType is still possible and will take precedence over the GDI renderer, but
the project files don't include FreeType anymore by default. Combining GDI rendering with ICU
text layout is untested.
2019-05-14 11:21:36 +01:00
Michael Lutz
a8b6e9f23c
Codechange: Refactor the Freetype font cache into a generic part that does not depend on Freetype and into one that does.
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This makes it easier to add other TrueType font rendering engines.
2019-05-14 11:21:36 +01:00
translators
f8fb9fda6b
Update: Translations from eints
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russian: 7 changes by Lone_Wolf
2019-05-13 19:45:45 +02:00
PeterN
2d0352d67f
Fix e8d397e4ee
: Avoid using RemapCoords2 during savegame conversion. ( #7588 )
2019-05-13 12:27:35 +01:00
translators
38bb6b7d1b
Update: Translations from eints
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dutch: 7 changes by JanWillem
2019-05-11 19:45:44 +02:00
Niels Martin Hansen
e7f6f07599
Add: Show memory allocations by GS and AI in framerate window
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
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This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
2019-05-11 15:34:33 +02:00
Niels Martin Hansen
c9fe6e7b8f
Fix #7371 : Avoid dependency on foundations of town tile during saveload
2019-05-11 14:58:00 +02:00
Michael Lutz
0344e7a0a1
Fix #7463 : Promote scroll mode setting to basic category.
2019-05-11 14:05:52 +02:00
Michael Lutz
2e7a27d2ee
Codechange: [AzurePipelines] Speed up non-published CI-builds by doing Debug Windows builds.
2019-05-10 22:36:56 +02:00
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
2019-05-10 21:36:03 +01:00
PeterN
f4921d2c3e
Fix #7576 : Crash when destroying rail/tram crossing. ( #7579 )
2019-05-10 21:07:38 +01:00
stormcone
24c59283ec
Fix #7224 : Drag and drop vehicle group creation does not work correctly.
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When drag and drop a vehicle into an empty slot in the vehicle group window it tries to create the new group as the subgroup of the first group (GroupID = 0). This is failing if the dragged vehicle's type is different than the first group's vehicle type.
2019-05-10 19:49:51 +02:00
translators
7a0e2923e5
Update: Translations from eints
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norwegian (bokmal): 28 changes by Leifbk
russian: 17 changes by Lone_Wolf
korean: 14 changes by telk5093
2019-05-10 19:45:45 +02:00
glx22
47fdbdd324
Fix: ignore C++ standard library headers in depend ( #7578 )
2019-05-10 14:22:07 +02:00
translators
be53ef24c1
Update: Translations from eints
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ukrainian: 11 changes by odisseus
2019-05-09 19:45:46 +02:00
peter1138
51dd751f4a
Fix #7565 : Incorrect cursor used for placing road/tram tunnels.
2019-05-09 11:51:04 +01:00
translators
652268ad1a
Update: Translations from eints
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swedish: 31 changes by Joel_A
dutch: 2 changes by JanWillem
hungarian: 25 changes by Brumi
2019-05-07 19:45:45 +02:00
translators
d04383ccf0
Update: Translations from eints
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croatian: 25 changes by VoyagerOne
2019-05-05 19:45:41 +02:00
Corns McGowan
4d0ee65b51
Change: Set default setting in server browser of "Advertised" to "Yes". ( #7568 )
2019-05-05 15:18:52 +01:00
peter1138
a1de834104
Cleanup: Remove unused string.
2019-05-04 22:39:29 +01:00
peter1138
402e18b460
Change: Allow building road stops over self-owned one-way/blocked road.
2019-05-04 22:39:29 +01:00
Transportman
7ef2f11c4c
Fix #7570 : Show Github URL in the crashlog window
2019-05-04 19:54:32 +01:00