rubidium
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982b8ee5fc
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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rubidium
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99d46e0ad7
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(svn r17248) -Fix: add GPL license notice where appropriate
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2009-08-21 20:21:05 +00:00 |
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rubidium
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d361ecd8f0
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(svn r16914) -Codechange: split Station and BaseStation into different files
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2009-07-22 11:35:35 +00:00 |
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smatz
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f6a4d61cca
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(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()
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2009-06-24 17:39:54 +00:00 |
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smatz
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05db91dc65
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(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile()
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2009-05-18 01:26:23 +00:00 |
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rubidium
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c3e87f345d
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(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
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2009-03-15 00:32:18 +00:00 |
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smatz
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9021c20b5e
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(svn r15299) -Cleanup: remove many redundant includes
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2009-01-31 20:16:06 +00:00 |
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rubidium
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28ea38ae55
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(svn r14949) -Cleanup: pointer coding style
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2009-01-10 00:31:47 +00:00 |
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rubidium
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d5def69d87
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(svn r13934) -Codechange [YAPP]: Handle through signals in the pathfinders. (michi_cc)
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2008-08-02 22:49:10 +00:00 |
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rubidium
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ee843728bf
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(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.
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2008-06-11 13:54:01 +00:00 |
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rubidium
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e7a501100a
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
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rubidium
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dc77647ea4
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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2008-05-25 19:17:03 +00:00 |
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rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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rubidium
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6d063c3ad6
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
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smatz
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ec588da9e8
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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2008-04-17 18:24:45 +00:00 |
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smatz
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966e476df8
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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2008-04-17 00:44:20 +00:00 |
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rubidium
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8ab49198b9
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(svn r12695) -Codechange: only allocate window structs when needed. Based on a patch by Alberth.
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2008-04-13 19:25:14 +00:00 |
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frosch
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525ef7ae6f
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(svn r12545) -Cleanup: Replace some tables of magic values with already existing functions.
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2008-04-03 14:21:17 +00:00 |
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frosch
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ae01e263ad
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(svn r12540) -Codechange: Enumify some values in original pathfinder and remove an unused variable.
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2008-04-02 13:57:25 +00:00 |
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rubidium
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571ba97f56
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(svn r12536) -Codechange: some stack allocations were too large for NDS, so use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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2008-04-01 21:12:51 +00:00 |
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smatz
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d46ac78438
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(svn r12348) -Fix (r7573): NTP skipped junction just after bridge end
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2008-03-07 00:47:42 +00:00 |
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frosch
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4ec7f33f8c
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(svn r12313) -Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes.
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2008-02-28 17:34:34 +00:00 |
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frosch
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7f3d56041b
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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frosch
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1d120c51b8
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(svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
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2008-02-20 15:13:42 +00:00 |
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smatz
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a783cb333b
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(svn r12055) -Fix: another way to fix AI trying to build road through depots
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2008-02-04 14:08:02 +00:00 |
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smatz
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74af65e556
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(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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2008-01-23 22:34:04 +00:00 |
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smatz
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dbd4d7d6a8
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(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching over rail of diffent owner behind crossing
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2008-01-23 20:02:30 +00:00 |
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smatz
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c19fd4fcde
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(svn r11966) -Fix: OPF was searching through depots and normal road stops
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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2008-01-23 19:31:11 +00:00 |
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smatz
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75784655b7
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(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1
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2008-01-23 18:24:04 +00:00 |
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smatz
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881b74e882
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(svn r11962) -Cleanup: OPF is no longer used to update signals
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2008-01-23 17:30:28 +00:00 |
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smatz
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8be486c27e
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(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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2008-01-23 14:51:36 +00:00 |
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rubidium
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9c0c798dd8
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(svn r11834) -Codechange: only include settings_type.h if needed.
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2008-01-13 14:37:30 +00:00 |
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rubidium
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2d2e1e3863
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(svn r11800) -Codechange: move some functions to a more logical location + some type safety.
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2008-01-09 21:05:03 +00:00 |
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rubidium
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f82aeb82c5
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(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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2007-12-26 11:45:43 +00:00 |
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rubidium
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3074bca136
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(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
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2007-12-21 22:50:51 +00:00 |
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rubidium
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be923601bf
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(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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2007-12-19 23:26:02 +00:00 |
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rubidium
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818a23e7f2
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(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
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2007-12-18 20:58:12 +00:00 |
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smatz
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d56a690ba4
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(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
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2007-12-16 19:30:42 +00:00 |
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smatz
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926fe5c9e9
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(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
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2007-12-16 15:38:51 +00:00 |
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skidd13
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057ae477b5
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(svn r11527) -Codechange: Split the bitmath functions of to their own files
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2007-11-26 17:50:22 +00:00 |
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skidd13
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f56579e0d9
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(svn r11526) -Codechange: Rename the function delta fitting to the naming style
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2007-11-26 16:01:29 +00:00 |
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skidd13
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795174edf1
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(svn r11483) -Codechange: Replace codeparts with functions that do the same to increase readability
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2007-11-20 12:57:24 +00:00 |
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skidd13
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c0a2c0c23e
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(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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2007-11-19 21:02:30 +00:00 |
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truelight
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b935a74782
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(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
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2007-11-04 23:06:39 +00:00 |
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matthijs
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875a376039
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(svn r10346) -Fix: Forgotten "else" in r10345 (thanks peter1138).
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2007-06-26 20:23:09 +00:00 |
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matthijs
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25f7e8c8a0
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(svn r10345) -Fix [FS#290]: Make OPF handle coming out of a tunnel as well as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
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2007-06-26 20:15:33 +00:00 |
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peter1138
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d5d902490a
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(svn r10336) -Fix [FS#910]: reaching the end of a line in certain cases incorrectly stopped signal updates
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2007-06-26 06:57:14 +00:00 |
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rubidium
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821e58ac95
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(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile.
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2007-05-24 22:41:50 +00:00 |
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rubidium
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7577954ced
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(svn r9672) -Cleanup: lots of coding style fixes around operands.
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2007-04-18 22:10:36 +00:00 |
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maedhros
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3d81de8d7e
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(svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist.
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2007-04-12 13:07:15 +00:00 |
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