Commit Graph

124 Commits (38a0ef3bc6864898faa9b10bd59f98aeb82a905f)

Author SHA1 Message Date
tron 88d27219b4 (svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile 19 years ago
tron 541703a2f6 (svn r4073) Add functions to make and test for (most) unmovable tiles 19 years ago
tron 820b8ca230 (svn r3996) -Fix: Slope and height information returned for some tile types is wrong
This leads to graphical glitches when drawing foundations.
This doesn't fix all problems, but at least some of them.
19 years ago
tron 75a9419f04 (svn r3986) Add [GS]etCrossingRoadOwner 19 years ago
Darkvater d9ee10d3b8 (svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
- Also add this capability to settings
19 years ago
tron 78083f0da7 (svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does 19 years ago
tron f2dc736554 (svn r3777) Add some functions to handle tunnels 19 years ago
tron f3fb21c96c (svn r3773) Shove some semantics down ottd's throat by replacing ints and magic numbers by enums and some related changes 19 years ago
tron cc4f5b4e6f (svn r3763) Adapt to the new 'map accessors go in foo_map.h'-scheme 19 years ago
tron 6a74cb2787 (svn r3660) Convert further road bits and type references to the functions/enums 19 years ago
tron 4b46883751 (svn r3644) Don't use FindLandscapeHeightByTile() when it's overkill - often it was just a complicated way of writing GetTileSlope(tile, NULL) 19 years ago
Darkvater 45e85d2eb2 (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 19 years ago
tron ea73b46684 (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 19 years ago
tron 96c81610d1 (svn r3561) Don't use FindLandscapeHeightByTile() when it's overkill. Also use a sprite enum instead of a magic number. 19 years ago
tron b844aa2db3 (svn r3520) Remove unused parameters from some functions 19 years ago
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 19 years ago
tron 22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 19 years ago
Darkvater 663b1c6c00 (svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
- Fix: wrong documentation of trees (Tron)
19 years ago
tron e272b03fee (svn r3365) Staticise 36 functions 19 years ago
tron fa78c057ee (svn r3339) Remove unnecessary includes 19 years ago
peter1138 809b03c81a (svn r3282) - Codechange: Replace tests against CMD_ERROR with CmdFailed() 19 years ago
tron b5dafb8f94 (svn r3188) Use CmdFailed() to check, if a command failed, don't compare with CMD_ERROR 19 years ago
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron 5fa6b7eb06 (svn r3179) - RandomRange() and RandomTile() instead of home brewed versions
- CHANCE*() instead of mumbling strange numbers
19 years ago
tron 833032adc0 (svn r3177) GB, CLRBIT, HASBIT, TOGGLEBIT 19 years ago
tron ee15e3de13 (svn r3172) static, const 19 years ago
tron 47137cefb7 (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
19 years ago
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
tron ece9b9b2b6 (svn r3066) Constify the parameter of GetSlopeZ_*() 19 years ago
tron 758ae7e8f6 (svn r3064) Replace some numbers by sprite names 19 years ago
tron 3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 19 years ago
tron ae4a1f3675 (svn r3019) -Codechange: Replace explicit shifting/anding/oring with GB and SB 19 years ago
tron db3b1228bf (svn r3010) Get rid of quite some dubious casts, either by using GB(), proper types or just removing them 19 years ago
tron ce1c72cf6e (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 19 years ago
Darkvater 8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater 180997534c (svn r2956) - Fix: [ 1253736 ] creating many town crash to desktop. Now it 'dies' with an ingame error message informing the gamer if it couldn't generate any towns in user-space. Still if it happens during new-game generation it crashes since we don't yet have actions to do in such a circumstance. 19 years ago
Darkvater 2131f68ae2 (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
tron b45aeb5c36 (svn r2886) Rename the "owner" attribute to "m1", because when it stores an owner it is accessed by [GS]etOwner anyway and when it doesn't store an owner, but arbitrary data, accessing a field called "owner" is confusing. 19 years ago
tron 9b676d2cd9 (svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby 19 years ago
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron a227065ab7 (svn r2701) Insert Id tags into all source files 19 years ago
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron d71788c402 (svn r2660) Get rid of some more shifting/anding/casting 19 years ago
celestar 85f06d6e7b (svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented sprite 19 years ago
tron ac66e3e28f (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 19 years ago
ludde 3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
ludde 20e60e5411 (svn r2574) Fix: AnimatedTile leak in town_cmd.c (this one has probably been here since day 1) 19 years ago
ludde b21ee889fe (svn r2570) Fix: Removed some code that had no effect. 19 years ago
ludde 6013b327f7 (svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
19 years ago