Commit Graph

12 Commits (38571cf0daea6f9e4ec56f489df0c9a282ef94f4)

Author SHA1 Message Date
Jonathan G Rennison 9ed5b6e65c Debug: Change sprite group indentation handling 2 years ago
Jonathan G Rennison c19bd4473f Add signal style flag to require realistic braking 2 years ago
Jonathan G Rennison 04da11b668 Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
2 years ago
Jonathan G Rennison 2f7664fc93 Move signal style mask variables into a single struct 2 years ago
Jonathan G Rennison bdd73a19a1 Add signal style flag for unconditional reserve through
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
2 years ago
Jonathan G Rennison 6e4c4b35e7 Initial implementation of NewGRF custom signal styles 2 years ago
Jonathan G Rennison 4d04a757cc Debug: Add new signals support to GRF debug window 2 years ago
Jonathan G Rennison 41117a52d2 Signals: Add variable for signal context (track, tunnel, bridge, etc) 2 years ago
Jonathan G Rennison cf5eef515e Signals: Add GRF restriction info bit for may reverse 2 years ago
Jonathan G Rennison ba52fbeb91 Signals: Add variable for restriction info, add bit for reserve through 2 years ago
Jonathan G Rennison 33dc6c9688 Add NewGRF VarAction2 variable remapping infrastructure 2 years ago
Jonathan G Rennison 322a046f49 NewGRF: Allow using Action 2/3 for custom signal sprites
This is mostly the same format as the railtype custom signal mechanism
3 years ago