Darkvater
a571f31c95
(svn r1969) - GUI: Replace vehicle dropdown menu now looks a bit more comform the ones used throughout the game.
2005-03-08 23:20:47 +00:00
matthijs
b7747b50ce
(svn r1968) - Fix: [NPF] Mixed declarations and statements
2005-03-08 22:28:59 +00:00
pasky
0e367ba541
(svn r1967) Codechange: A mix of mostly indentation-related tidyups.
2005-03-08 22:21:20 +00:00
Darkvater
83d3f85636
(svn r1966) - Fix: [ 1110437 ] Replace Vehicles GUI gets random clicks. Breaks people! Don't forget the breaks in switch() statements!!
2005-03-08 21:47:22 +00:00
matthijs
4206d8f955
(svn r1965) - Fix: [NPF] Forgot to update one line where NPFGetFlag() should have been used two commits ago.
...
Message for last commit should have been:
- Add: [NPF] Added penalty for curves, straighter paths are now preferred when the length is the same. (HackyKid)
2005-03-08 20:13:21 +00:00
matthijs
aea57f2026
(svn r1964) - Add: [NPF] Added a penalty
2005-03-08 19:59:56 +00:00
matthijs
232e41f2ff
(svn r1963) - Add: [NPF] Penalty for a red signal that is the last signal on the path.
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- Add: [NPF] NPFGetFlag() and NPFSetFlag() to wrap NPF node flag handling
2005-03-08 19:54:10 +00:00
Darkvater
d781d7ec00
(svn r1962) - SVN: set eol-style property for the last file
2005-03-08 17:47:28 +00:00
Darkvater
3e51317236
(svn r1961) - Fix: [ 1158618 ] Segmentation fault when loading savegame, out of bounds array check.
2005-03-08 17:32:34 +00:00
Darkvater
9c7d3f7f67
(svn r1960)
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- SVN: ignore some files created with KDevelop
- SVN: set eol-style properly for some of the newly added files
_M .
_M npf.c
_M debug.c
_M npf.h
_M debug.h
_M lang/unfinished/frisian.txt
_M lang/unfinished/lithuanian.txt
_M lang/unfinished/estonian.txt
_M pool.c
_M depot.c
_M pool.h
_M depot.h
_M string.c
_M string.h
_M strings.h
_M table/sprites.h
_M table/currency.h
_M table/files.h
_M namegen.h
2005-03-08 17:28:41 +00:00
Celestar
7473cef063
(svn r1959) -Fix: Repaired two memleaks I have hacked :(
2005-03-08 16:27:26 +00:00
pasky
bcc9dcd210
(svn r1958) GenerateStationName() tidyup.
2005-03-08 00:26:30 +00:00
pasky
f2e45daf54
(svn r1957) Compilation fix.
2005-03-08 00:18:31 +00:00
matthijs
b43a52128f
(svn r1956) -Fix: [NPF] New target tile for heuristic should perform better with larger stations (HackyKid)
2005-03-07 23:28:27 +00:00
pasky
0e4828e732
(svn r1955) Fix: Make the town growth frequency scale properly both up and down. The scaling is now also based on the number of towns instead of the map size. (In cooperation with HackyKid.)
2005-03-07 13:20:22 +00:00
pasky
771bd349cb
(svn r1954) Fix: The new AI now does not think it can connect to the road by building its piece of road above the end of a tunnel anymore.
2005-03-07 11:36:05 +00:00
pasky
6c60ff92ff
(svn r1953) Codechange: Tidyup, reduced ridiculous indentation levels, some sprintf()s replced by snprintf()s.
2005-03-07 00:39:41 +00:00
pasky
f1f1783aa8
(svn r1952) Fix: Hopefully fixed the enormous towns growth slowdown in large maps. (Inspired by toholio.)
2005-03-06 23:46:52 +00:00
pasky
028ef2b5b5
(svn r1951) Introduced SeedModChance() (which is like SeedChance() but uses simple modulo instead of bitshifting and multiplication), explained why does it work better, used it in MakeCzechTownName() and added a TODO note about possibly using it in the other town name generators too.
2005-03-06 23:21:57 +00:00
pasky
6902a8b294
(svn r1950) Fix: A slight adjustment in the DoRandom() function which however causes dramatic improvement in the distribution of random numbers.
...
With the original generator, e.g. Random()%44 on 100 attempts regularily
generated only 22 different values! With this adjustment, the distribution is
much more uniform, almost approaching the glibc's random() call.
This means the random numbers are actually usable i.e. for the town names
generators which almost never tried a large part of the names while others were
very frequent.
Note that we attempted to test whether the randomness did not degrade in some
other way, and it came clean from the tests we performed. If you spot anything
fishy, try without this patch, though.
2005-03-06 22:28:35 +00:00
pasky
feb907d225
(svn r1949) Fixed the CzechChoose usage in the Czech word tables. Now selecting colours actually works.
2005-03-06 21:20:34 +00:00
pasky
bb5b89eb26
(svn r1948) Add an explicit copyright notice regarding the Czech town names generator and an offer to help. :-)
2005-03-06 17:09:08 +00:00
pasky
a0c157eea8
(svn r1947) As in r1946, permit DC_QUERY_COST even on non-depot tiles - so that it works for the ai_new. It is de iure not a bug yet but let's be safe against future annoying headaches. Signed-Off-By: TrueLight
2005-03-06 16:58:42 +00:00
pasky
4a6a7028a9
(svn r1946) Fix: [AInew] Allow DC_QUERY_COST even on tiles with no depot built. This is used by the ai_new for deciding if it can afford the vehicles before actually building the depot. Was broken in r1728. Signed-Off-By: TrueLight ;-)
2005-03-06 16:53:00 +00:00
darkvater
eb3671b647
(svn r1945) - CodeChange: re-commit of rev 1835: "Reduce the visibility of network_core.h (Tron)".
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- VS6/.NET: moved ENABLE_NETWORK to the project file setting (same place as WITH_SDL, WITH_ZLIB) and removed it from network_core.h
2005-03-06 16:23:32 +00:00
pasky
97b2635e7d
(svn r1944) Make --help output for -d at least somewhat useful.
2005-03-06 16:08:19 +00:00
pasky
39743082b4
(svn r1943) Show the sprite ID in the check_length() error message. Also show the correct sprite ID in the spriteskip notice.
2005-03-06 15:22:28 +00:00
tron
2e3465cb49
(svn r1942) Fix r1938
2005-03-06 15:15:27 +00:00
pasky
7ee6d0fa62
(svn r1941) Report missing NewGRF file as a fatal error.
2005-03-06 13:57:19 +00:00
pasky
0ae7df4a95
(svn r1940) TODO about usrerror().
2005-03-06 13:55:40 +00:00
tron
3e142a6297
(svn r1939) Revert part of r1938 which accidently crept in
2005-03-06 12:56:02 +00:00
tron
aee2b0c50a
(svn r1938) Miscellaneous cleanups: const correctness, kill a goto, ...
2005-03-06 12:54:19 +00:00
tron
9973e97b84
(svn r1937) TILE_FROM_XY() returns a TileIndex, not an int
2005-03-06 12:46:29 +00:00
tron
e748280622
(svn r1936) End some void-pointer-as-int-abuse; this also fixes a latent bug where a TileIndex was only 24bit wide (on 32bit architectures)
2005-03-06 12:41:18 +00:00
tron
a4a09e73d5
(svn r1935) Missing braces; while here turn the ifs into a single switch
2005-03-06 12:33:33 +00:00
tron
a747e2bb97
(svn r1934) Small cleanup (uint -> TileIndex, (uint)-1 -> INVALID_TILE and similar stuff)
2005-03-06 12:31:07 +00:00
tron
4c9b6b44d5
(svn r1933) typedef socklen_t for BeOS
2005-03-06 12:26:38 +00:00
pasky
71906d09b7
(svn r1932) Fix: [SDL] On Linux console, the backquote scancode is 41. Let's hope nothing conflicts with it in X.
2005-03-06 00:39:38 +00:00
pasky
fb98c932b2
(svn r1931) Added Krystofova, Udoli and Hut. Zdar is s. masc., not s. neut.
2005-03-05 22:21:43 +00:00
pasky
2a78d3efa9
(svn r1930) Cleaned up the postfix-ending connecting code and introduced some simple postfix-last-letter transformations when the ending first letter is 'i'.
2005-03-05 22:21:02 +00:00
pasky
d0f9cc27a3
(svn r1929) Feature: [namegen] Support for dynamic generation of the Czech town names.
...
The static names are still used in 1/4 of cases. I think the tables for
dynamic generation must look pretty spectacular. :-) New stems are still
needed and there can be occasional glitches, please let me know.
I guess that this method of dynamic generation could be used for at least
Slovak town names, too. And possibly other Slavic languages?
2005-03-05 21:00:13 +00:00
tron
4325f13f74
(svn r1928) Miscellaneous cleanups (data types, whitespace, const correctness)
2005-03-05 18:44:26 +00:00
tron
3aa99a660e
(svn r1927) Replace implementation of UpdateStationAcceptance(). The new one doesn't malloc() and calculates the station area in one pass instead of 3
2005-03-05 17:41:51 +00:00
pasky
01fd7eb861
(svn r1926) Codechange: Renamed some of the predefined town names arrays for consistent naming.
...
- name_spanish_1, name_french_1, name_czech_1, name_romanian_1, name_finnish_1
and name_german_hardcoded were renamed to *_real.
- name_slovakish_1 was renamed to name_slovak_real.
- name_finnish_2[ab] was renamed to name_finnish[12].
- Added comment near the town_names setting definition about the "Slovakish"
pigginess.
2005-03-05 14:54:11 +00:00
pasky
b5a96ff9c1
(svn r1925) Fixed an infinite loop if the town generator runs out of town names. The number of generated towns is then limited by the number of available names.
2005-03-05 13:49:43 +00:00
tron
6f184a0471
(svn r1924) Use same type names in declaration and implementation
2005-03-04 10:34:44 +00:00
Darkvater
0067f68117
(svn r1923) - Fix: [ 1155696 ] Crash with german umlauts in station names. The width was not calculated using unsigned values, so all characters above 128 were "negative"
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- Codechange: a more proper check for a null pointer in tunnelbridge_cmd.c should have gone in with the previous commit
2005-03-04 00:14:28 +00:00
Darkvater
232fffffac
(svn r1922) - Fix: Disappearing of crashed trains inside tunnels were not checked properly.
2005-03-03 23:26:35 +00:00
tron
0c3927ce4a
(svn r1921) -Fix: Out of bounds array access which caused oil rigs to accept other cargo types besides passengers and mail
2005-03-03 19:54:46 +00:00
truelight
ae4995c671
(svn r1920) -Fix: no longer a station where you only unload is bad for your town-rating
2005-03-03 14:56:28 +00:00