rubidium
f91f4f1f1a
(svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game
2013-07-12 18:54:27 +00:00
frosch
538159cb1d
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
2013-06-30 14:36:31 +00:00
frosch
7dac11fbb2
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
2013-06-30 14:33:32 +00:00
frosch
ac73a5fea6
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
2013-06-30 14:33:15 +00:00
frosch
f6d27acb51
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
2013-06-30 14:32:31 +00:00
frosch
173aed1687
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
2013-06-15 15:31:22 +00:00
frosch
3716b3b892
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
2013-06-15 15:31:04 +00:00
frosch
303aa2f473
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1565bb32a0
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
55154f91b6
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
frosch
fdd94f7601
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
2013-06-15 15:05:54 +00:00
frosch
13badddd75
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
2013-05-26 19:30:07 +00:00
frosch
16feb5c4e9
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
25adefca23
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
244a3a3da1
(svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is bankrupted (removed from the game)
...
The command is placed in a queue for processing before it is bankrupted, after that the command
is executed. This command yields a failure because the company does not exist, but then it still
needs to call the callback. This callback tries to access the AI's virtual machine without any
checks, so it starts to read a just freed pointer and segfaults.
2013-05-12 13:12:55 +00:00
zuu
ea34cc631a
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
2013-03-17 21:58:18 +00:00
frosch
71362cc3ff
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
2013-02-27 21:23:19 +00:00
rubidium
c8661de6be
(svn r25001) -Change: heading for 1.4 now
2013-02-14 18:58:04 +00:00
frosch
d10b06beb8
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
2013-01-20 18:43:49 +00:00
planetmaker
f00d9976f9
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
frosch
9ef1c5f4c3
(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
2012-12-05 19:36:04 +00:00
frosch
79968fb667
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
2012-12-05 19:35:38 +00:00
frosch
903294f2bb
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
2012-12-05 19:34:45 +00:00
frosch
911e8c23fe
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
2012-11-14 22:50:53 +00:00
frosch
18dcd2e6a4
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
ec27bcb6a6
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
0ab8e7939b
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
2078fc5325
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
2012-11-14 22:46:49 +00:00
frosch
f1d40ca6f2
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
08e92e6f23
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
8f611527e9
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
2012-11-13 21:46:58 +00:00
frosch
c12caa20aa
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
6616b70654
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
2012-11-13 21:46:37 +00:00
frosch
e0f59fb049
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
e95b757c11
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
c54f982a62
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
2012-11-13 21:46:14 +00:00
frosch
3b06409153
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
frosch
d4bb40383e
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
2012-11-11 16:10:11 +00:00
zuu
1363b5700e
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
2012-09-23 14:37:59 +00:00
zuu
ac3d609377
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
2012-09-23 11:30:37 +00:00
zuu
d0fdd1f8b5
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
2012-09-21 19:58:18 +00:00
zuu
fa7ec4685a
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
2012-09-01 17:49:26 +00:00
zuu
cce930b6c7
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
2012-08-21 17:07:17 +00:00
yexo
4d1d6332fb
(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
2012-08-20 21:01:40 +00:00
yexo
e1351773a0
(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts (Hirundo)
2012-08-13 19:22:26 +00:00
yexo
5951be7ca7
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
2012-08-13 18:52:47 +00:00
frosch
59ddedf33f
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
2012-06-13 18:58:29 +00:00
frosch
9b196d0fb4
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
2012-06-04 15:30:29 +00:00
frosch
deda762b8f
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
2012-06-01 15:19:59 +00:00
frosch
8a54a253bb
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
2012-06-01 15:13:34 +00:00