truelight
765c466b8d
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
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-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
truelight
d3f375231f
(svn r9844) -Codechange: replace zoomlevel with an enum
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-Codechange: use predefined enums for viewport zoomlevels
2007-05-15 14:08:39 +00:00
peter1138
0de85b7eb0
(svn r9805) -Codechange: Use HASBIT() et al for display options bits.
2007-05-07 11:24:23 +00:00
peter1138
0552b19225
(svn r9677) -Codechange: Make the 'transparent buildings' menu item toggle all transparency, to keep its old behaviour.
2007-04-19 17:54:45 +00:00
rubidium
2dc5589290
(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces.
2007-04-18 22:41:53 +00:00
maedhros
16a948a463
(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can
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start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
2007-04-18 14:23:30 +00:00
belugas
607a55f4ec
(svn r9662) -Documentation: Doxygen corrections and @file omissions
2007-04-17 20:23:13 +00:00
peter1138
91c407bd37
(svn r9597) -Codechange: Exclude sign transparency when toggling all options on/off
2007-04-11 20:14:11 +00:00
peter1138
9e967ed6bf
(svn r9595) -Fix (r9563): Transparency hotkeys didn't work
2007-04-11 20:03:05 +00:00
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
belugas
06d3669bb5
(svn r9400) -Codechange: Use some more representative enum names for landscape types.
2007-03-22 03:42:43 +00:00
rubidium
ce919e8c71
(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code).
2007-03-08 16:27:54 +00:00
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
2007-03-07 11:47:46 +00:00
truelight
43133c766c
(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
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a symbol called _pause (and therefor our variable conflicts with
thatone. We shouldn't be using _ as global indicator.....)
2007-03-06 20:59:52 +00:00
belugas
b71354dc40
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
2007-03-03 04:04:22 +00:00
Darkvater
cace026c1b
(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
2007-02-01 16:21:56 +00:00
rubidium
c8882bd3d2
(svn r8511) -Codechange: make WindowClass an enumerated value.
2007-02-01 15:49:12 +00:00
Darkvater
3c2cb4871e
(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
2007-02-01 12:51:10 +00:00
maedhros
7a7562d8e2
(svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and include that
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instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to
players.cpp.
2007-01-21 11:49:18 +00:00
bjarni
c8c27b9740
(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
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- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-21 00:01:47 +00:00
Darkvater
e4d4e13e15
(svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL.
2007-01-14 21:32:13 +00:00
peter1138
92d418b031
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
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This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
celestar
2ac0410767
(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
2007-01-11 11:05:01 +00:00
rubidium
f35ed4bbc2
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
2007-01-10 18:56:51 +00:00
KUDr
e373ea7096
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
2007-01-10 18:12:09 +00:00