rubidium
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2918fab68d
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(svn r8609) -Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
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18 years ago |
tron
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c326ff3795
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(svn r8550) -Fix
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
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18 years ago |
tron
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e0a46a08e9
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(svn r8538) -Fix
GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
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18 years ago |
celestar
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22dc618582
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(svn r8536) -Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out
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18 years ago |
tron
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f5b41a2fbb
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(svn r8474) -Fix
Turn GetPrimaryRoadStop() into a method of struct Station
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18 years ago |
tron
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e0df42b3a3
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(svn r8425) -Fix
Do not try to invalidate a window which just got deleted. It is pointless
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18 years ago |
tron
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8a70d42603
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(svn r8424) -Fix
Do not call ClearSlot() just before calling DeleteVehicle(), which does it too
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18 years ago |
celestar
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b0a0086e7c
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(svn r8402) -Codechange: Move RoadStop-specific enums to the RoadStop class, and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
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18 years ago |
peter1138
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92d418b031
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(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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18 years ago |
KUDr
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9bfb3f08d9
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(svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
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18 years ago |
rubidium
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f35ed4bbc2
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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18 years ago |
KUDr
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e373ea7096
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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18 years ago |