Commit Graph

8 Commits

Author SHA1 Message Date
truelight
2eb1c8a215 (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 2005-11-28 14:02:36 +00:00
truelight
a2ae8a707c (svn r3242) -Fix: small glitch in AllowAI control 2005-11-27 16:45:45 +00:00
truelight
9a381f4d5d (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
2005-11-26 16:18:15 +00:00
truelight
4927236912 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 2005-11-22 22:32:42 +00:00
truelight
6a4ba84320 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
31f218fdf9 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
e0dd7efc82 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 2005-10-24 05:51:23 +00:00
truelight
991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00