rubidium
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7aeb89c984
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(svn r23982) -Codechange: use NFO v32 for the extra graphics
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2012-02-24 22:29:44 +00:00 |
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rubidium
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7a38642a1c
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(svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC)
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2011-12-20 17:04:31 +00:00 |
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rubidium
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decf5c67ea
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(svn r22974) -Fix: draw buoy sprite without outline on the map
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2011-10-02 20:27:20 +00:00 |
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rubidium
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62e5f54243
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(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on work by PaulC
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2011-10-02 13:26:33 +00:00 |
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rubidium
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a69c8d22b8
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(svn r22962) -Fix/Update: graphical issues from Addi's NewGRF
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2011-09-25 19:29:38 +00:00 |
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planetmaker
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b50b00a7ae
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(svn r22379) -Fix: Not all pixels which need recolouring were actually in the proper colour
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2011-04-29 15:08:44 +00:00 |
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rubidium
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43692e514c
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(svn r21251) -Fix (r20950): toyland sprites were forgotten
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2010-11-18 23:51:08 +00:00 |
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rubidium
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c5015bb5bd
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(svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled.
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2010-10-24 15:49:38 +00:00 |
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rubidium
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27839d548e
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(svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of converting them during compilation. Also fix misconverted sprite and some comments
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2010-10-18 12:24:56 +00:00 |
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rubidium
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82d4ffacff
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(svn r20950) -Fix: (or at least greatly improve) alignment of some original graphics pillar sprites
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2010-10-16 20:00:20 +00:00 |
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rubidium
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7d11c392a4
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(svn r20490) -Change: merge the extra GRF sources so updating them becomes a bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
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2010-08-14 14:50:06 +00:00 |
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