Commit Graph

5 Commits (21e2842f34d31bbcacc03eb47e6d126d7f3a01de)

Author SHA1 Message Date
rubidium c0204dc186 (svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around) 16 years ago
smatz 3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
smatz c71949729e (svn r15303) -Fix (r12381): desync if a GRF used town's last month max. pass/mail 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago