Commit Graph

172 Commits

Author SHA1 Message Date
tron
1be0d9926e (svn r4790) Remove slope magic from EnsureNoVehicleZ() and rename it to EnsureNoVehicleOnGround() to make more clear what it does 2006-05-09 09:56:09 +00:00
rubidium
2a337ab009 (svn r4789) - Codechange: rename RoadType to RoadTileType and ROAD_{NORMAL,CROSSING,DEPOT} to ROAD_TILE_* for consistency 2006-05-09 08:25:31 +00:00
rubidium
3dae1a9bba (svn r4788) - Codechange: RAILTYPE_{NORMAL,ELECTRIC,...} and RAIL_TYPE_{NORMAL,SIGNAL,...} have nearly the same name, rename RAIL_TYPE_* to RAIL_TILE_* of extra clarity 2006-05-09 08:17:33 +00:00
tron
40a843e808 (svn r4771) -Regression: It was possible to remove a bridge while a vehicle was on it 2006-05-07 11:55:28 +00:00
tron
00930cf8d9 (svn r4766) -Fix: Vehicles on a sloped tile under a bridge were affected by the bridge speed limit 2006-05-07 08:18:12 +00:00
tron
ebcf2ee3b1 (svn r4765) Add GetTileMaxZ(), which returns the height of the highest corner of a tile, and use it to simplify the code in a few places 2006-05-07 07:55:05 +00:00
tron
b57640e28a (svn r4572) Remove vehicle_leave_tile_proc
There's exactly one implemented function (unbarring a level crossing) and one place where it can be triggered (a train leaves a level crossing)
It's a bit overkill, so just handle this one case where it can happen
2006-04-25 07:32:33 +00:00
tron
6dbc9c9ced (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
tron
dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
Darkvater
1cfd43d145 (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 2006-04-15 16:07:00 +00:00
tron
011178034e (svn r4402) Fix a faulty entry in the table for slopes under bridges, remove a now unnecessary test which hid the faulty entry till now and undo r4398 (don't do this!) 2006-04-12 19:05:31 +00:00
celestar
9aa247b0b4 (svn r4398) -Fix: Quick and Dirty solution for FS#116. Just for the nightlies 2006-04-12 17:58:58 +00:00
celestar
2e25c5218e (svn r4392) -Codechange: Use water map accessors in bridge code 2006-04-12 15:23:32 +00:00
celestar
cd53476cc4 (svn r4391) -Fix: faulty ")" in previous commit 2006-04-12 15:21:33 +00:00
celestar
7b797c50db (svn r4390) -Codechange: Upon merging elrails, one direct map access to the railtype went unnoticed... 2006-04-12 15:08:48 +00:00
tron
85b907c3ef (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 2006-04-12 05:26:36 +00:00
tron
5671f5d258 (svn r4373) Rewrite GetSlopeZ_TunnelBridge() and slightly change its behavior:
- Report the correct z alongside the ramp when a foundation is present
- Always report the z under the bridge for a bridge middle part, except if the z hack is used
This should fix some weird behavior of the tile selector near bridges
2006-04-12 05:19:19 +00:00
tron
c5bc91eb0c (svn r4344) Use tile coordinates or even TileIndices instead of virtual tile coordinates where it suffices. 2006-04-10 12:36:04 +00:00
tron
35e93e451f (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
Darkvater
b02fc3b62b (svn r4265) - Fix: compile warning on VS2005 (parameter 2 different from declaration) 2006-04-03 18:11:42 +00:00
celestar
69e1c716e8 (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
tron
7163a64c25 (svn r4242) Pass TileIndex and slope to GetSlopeTileh_*() instead of TileInfo 2006-04-02 12:49:18 +00:00
belugas
1b28d92fc8 (svn r4181) CodeChange : Replaced [G/S]etMapExtraBits by [G/S]etTropicZone. Although it was an accessor, nor his usage nor the values were clear. 2006-03-30 19:16:44 +00:00
tron
410b5569fe (svn r4164) Use acessor functions 2006-03-30 09:08:43 +00:00
belugas
1cadf4ea53 (svn r4157) CodeChange : Keep on cleaning up Celestar's elrail merge 2006-03-29 20:35:39 +00:00
celestar
6c44bf5012 (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
tron
21ae42de51 (svn r4047) Remove two calls to FindLandscapeHeight() and some confusing use of the comma operator 2006-03-23 06:30:39 +00:00
tron
bf3811122d (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to get information about rail tiles 2006-03-19 12:06:12 +00:00
tron
d3aa2addc2 (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) 2006-03-17 13:28:50 +00:00
tron
7b1c7c31fb (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() 2006-03-17 10:10:31 +00:00
tron
6e988259a4 (svn r3907) Replace many bridge related direct map accesses with calls to shiny new functions and mark some strange constructs with XXX 2006-03-16 15:16:27 +00:00
tron
b2e8045613 (svn r3906) Before removing a rail/setting the owner of a road to none check if there's a transport route at all under the bridge 2006-03-16 13:35:35 +00:00
tron
1c6915bca3 (svn r3904) Move GetBridgePiece() and GetBridgeType() to bridge_map.h and make the only place which still extracted that info diretly use the wrapper 2006-03-16 10:00:50 +00:00
tron
3a36dba821 (svn r3903) Fix a copy&pasto in last commit and remove a redundant comment (the line above already says what's going on) 2006-03-16 07:18:38 +00:00
tron
13ed895336 (svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again 2006-03-16 07:12:28 +00:00
tron
385326943d (svn r3901) Remove the last user of FindEdgesOfBridge() by using functions with similar functionality 2006-03-16 06:38:51 +00:00
tron
633870df94 (svn r3900) When clearing a bridge determine the bridge direction and tile offset once instead of all over the place; also use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir(), because this is sufficient 2006-03-16 06:30:47 +00:00
tron
666c0a379d (svn r3899) Use wrapper functions to make more clear how deleting stuff under bridges works; also remove an unnecessary local variable 2006-03-16 06:06:05 +00:00
tron
1ac97fe008 (svn r3898) Add functions to find a bridge end starting at a middle tile 2006-03-16 05:28:15 +00:00
Darkvater
a390b6e4d1 (svn r3893) - Fix: Properly set back the owner of a crossing/road-under bridge after removing it. For crossings we can always use .m2 because it is already 0 when not owned by a town. 2006-03-15 21:27:19 +00:00
tron
8208ee5ea2 (svn r3891) Fix r3885 2006-03-15 19:53:25 +00:00
tron
0c9a269bd3 (svn r3890) Simplify deleting a bridge by handling the ramps outside of the removal loop 2006-03-15 17:38:00 +00:00
tron
23d5188b7b (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 2006-03-15 17:27:15 +00:00
tron
e74d77211f (svn r3888) If you think you've checked everything, check once more. *sigh* Fix r3887 2006-03-15 16:47:35 +00:00
tron
626109f3f9 (svn r3887) Add a function to get the other bridge end when you're at a bridge ramp 2006-03-15 16:44:50 +00:00
tron
bd5def0092 (svn r3885) Simplify DoConvertTunnelBridgeRail() a bit 2006-03-15 16:09:23 +00:00
tron
c515c34008 (svn r3877) Add functions to turn a tile into a rail/road bridge ramp/middle part 2006-03-15 07:10:41 +00:00
tron
273533d4c7 (svn r3857) Add and use GetBridgeRampDirection()
Note: This slightly changes the behavior of GetAnyRoadBits() to only return a road piece for the start of the bridge ramp instead of a full ROAD_[XY]
2006-03-14 12:00:11 +00:00
tron
23ae850484 (svn r3849) Fix bug in r3846 2006-03-13 15:38:52 +00:00
tron
26815f7405 (svn r3846) Add functions to set the type of stuff (clear, water, rail, road) under bridges 2006-03-13 12:55:20 +00:00