dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2 years ago
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2 years ago
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2 years ago
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2 years ago
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2 years ago
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2 years ago
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2 years ago
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2 years ago
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2 years ago
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2 years ago
glx22
675cf7a8ee
Fix 6fe445e: [Script] Respect joining adjacent when building an airport
2 years ago
glx22
ed1457dca3
Fix 55170ae: [Script] Building two-way signals could end up one-way
2 years ago
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length ( #9874 )
2 years ago
Tyler Trahan
f4ca94d3f6
Codechange: Revenue is not the same as Income
...
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2 years ago
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2 years ago
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2 years ago
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2 years ago
Michael Lutz
3fede15940
Codechange: [Script] Prettify squirrel call helpers by using C++17.
3 years ago
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
3 years ago
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
3 years ago
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
3 years ago
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
3 years ago
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
3 years ago
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
3 years ago
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
3 years ago
Michael Lutz
e6e69d5289
Codechange: Un-bitstuff goal and story page commands.
3 years ago
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
3 years ago
Michael Lutz
e08b3abe7f
Codechange: Un-bitstuff group and autoreplace commands.
3 years ago
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
3 years ago
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
3 years ago
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
3 years ago
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
3 years ago
Michael Lutz
211c630cbe
Codechange: Un-bitstuff order commands.
3 years ago
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
3 years ago
Michael Lutz
ccefa76a46
Codechange: Template DoCommandPInternal.
3 years ago
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
3 years ago
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
3 years ago
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
3 years ago
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
3 years ago
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
3 years ago
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
3 years ago
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
3 years ago
Loïc Guilloux
eed49d7792
Fix #9626 , ddafc0d: Incorrect loading of script saved data ( #9629 )
3 years ago
Loïc Guilloux
a53cfeef13
Fix #9548 , e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
3 years ago
Loïc Guilloux
ccd586a736
Fix #9588 , 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
3 years ago
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
3 years ago
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
3 years ago
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
3 years ago
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
3 years ago