Commit Graph

26 Commits (1c205b2cdac737a4563f7ec23b2885b1c3e1654a)

Author SHA1 Message Date
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
JMcKiern 04f659e768 Fix: Some typos found using codespell 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Johannes E. Krause 662dcc3c31 Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation 6 years ago
PeterN cad47bbefe
Fix: Tractive effort was slightly too high as per NewGRF spec. (#6785) 6 years ago
rubidium f3d085e33c (svn r26702) -Fix [FS#6067]: integer overflows in acceleration code causing either too low acceleration or too large acceleration 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 08a8c3a773 (svn r24384) -Fix [FS#5188-ish]: Make IsInDepot() functions behave consistent across vehicle types and add IsChainInDepot instead, if that is what shall be checked. 12 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
rubidium 4de1f3be88 (svn r23540) -Codechange: unify and document vehicle widgets 13 years ago
rubidium fd86b0608d (svn r21997) -Fix [FS#4473]: when the difference between force and resistance is smaller than the mass(*4) there would be no acceleration anymore, even when at higher (or lower) speed the force and resistance balance out better 14 years ago
michi_cc 868d035b45 (svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed. 14 years ago
terkhen 12c86a1391 (svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache. 14 years ago
michi_cc b26b8b5b2a (svn r21107) -Fix: Don't use the maximum track speed where the maximum vehicle speed is meant. 14 years ago
michi_cc 2d801c64a1 (svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more. 14 years ago
terkhen 766bf140db (svn r21092) -Codechange: Merge max speed functions. 14 years ago
rubidium 30f2afac9b (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
terkhen cded122da5 (svn r20303) -Feature: [NewGRF] Air drag property support for trains and road vehicles. Air drag for vehicles with air drag not set or set to zero will use a default value depending on their max speed. 14 years ago
terkhen 1fd66d7cc4 (svn r20299) -Add: Make trains and road vehicles use a different area value to calculate air drag. 14 years ago
terkhen c233dc08c1 (svn r19599) -Fix [FS#3751]: Vehicles with a weight of zero crashed the game when using realistic acceleration. 14 years ago
terkhen 06a3faa651 (svn r19343) -Codechange: Make RoadVehicle a child class of GroundVehicle.
-Add: Required acceleration functions at RoadVehicle.
15 years ago
terkhen 4e6cac84d6 (svn r19341) -Codechange: Move GOINGUP/GOINGDOWN flags to GroundVehicle.
-Codechange: Move GetSlopeResistance to GroundVehicle.
15 years ago
terkhen 07c373d60a (svn r19339) -Codechange: Move acceleration functions to GroundVehicle. 15 years ago