Commit Graph

55 Commits (19eabdba2cf0184d5dc55cb3b9b8a7b5fe7ccfd3)

Author SHA1 Message Date
Yexo 0d52f3b417 (svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended. 16 years ago
Yexo eab990901b (svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes. 16 years ago
smatz 7cea618fcc (svn r15061) -Fix (r15027): three files were missing the Id header 16 years ago
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago