Commit Graph

17 Commits (179cd84cc35989570fbe6ae9c85fd61a07a145a7)

Author SHA1 Message Date
tron 877c7e34a5 (svn r5092) -Fix: There was a gross race condition in the AI code which made it pretty random if the AI could give a new vehicle its orders 18 years ago
tron 58458812a4 (svn r4943) uint tile -> TileIndex tile, byte player -> PlayerID player 18 years ago
peter1138 9c7f09322e (svn r3805) - [FS#62] Fix doxygen comments to refer to the correct parameter. (sulai) 19 years ago
tron b06b3e2ca2 (svn r3313) Remove GPMI related changes from trunk
Revisions in detail: 2542, 3226 (partial), 3229, 3231, 3232, 3238, 3242-3245, 3251, 3253, 3260, 3263, 3265, 3266, 3269, 3277, 3278, 3279, 3283 (partial), 3304, 3305, 3306
19 years ago
truelight f94da63a8d (svn r3304) -Add: allow AI-events to see the UID of the command
-Fix: improved the logic of the UID code for AIs
19 years ago
truelight ba7cc8e190 (svn r3283) -Fix: decode_parameters was still used, while _cmd_text is the way
-Fix: _cmd_text is cleared after a command, so we need to store it 
  temporaray in order to first test the command, before executing
19 years ago
bjarni 05fbf0ada5 (svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support 19 years ago
truelight 0f2a0df165 (svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded 19 years ago
truelight c963c59b67 (svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules 19 years ago
truelight 2eb1c8a215 (svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot 19 years ago
truelight a2ae8a707c (svn r3242) -Fix: small glitch in AllowAI control 19 years ago
truelight 9a381f4d5d (svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
Darkvater, so we can, in the future, save patch options in savegames 
without any problems.
19 years ago
truelight 4927236912 (svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) 19 years ago
truelight 6a4ba84320 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
truelight 31f218fdf9 (svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
19 years ago
tron e0dd7efc82 (svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE 19 years ago
truelight 991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago