Commit Graph

142 Commits (15990079ce2bb53446305c5b61c7a620cd58b2dc)

Author SHA1 Message Date
smatz 93c5300fc5 (svn r16715) -Codechange: add attribute to assert_compile(), so it doesn't warn when used inside function 15 years ago
smatz 76a50ce94d (svn r16714) -Codechange: use pool-like accessors for Subsidy 15 years ago
smatz f4d0d94184 (svn r16711) -Codechange: use FOR_ALL_SUBSIDIES macro when iterating over all subsidies 15 years ago
smatz 023f78b5ff (svn r16710) -Fix: invalidate subsidies with invalid source or destination when converting older savegames 15 years ago
rubidium 927c4a0fe8 (svn r16709) -Fix [FS#2994]: the list of animated tiles could have duplicates (only for old savegames) and tiles that weren't animated 15 years ago
rubidium 985608c713 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
15 years ago
smatz b668c24d46 (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 15 years ago
smatz af78d6a9bb (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 15 years ago
smatz e6a165881c (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 15 years ago
smatz fa1ad0fd3c (svn r16654) -Codechange: cache industries in station's coverage area instead of searching them everytime payment is made 15 years ago
yexo d45b27c46b (svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI. 15 years ago
smatz 8343340acb (svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile() 15 years ago
smatz 0045096403 (svn r16640) -Codechange: move roadstop stuff to separate files 15 years ago
smatz a50ba1b8c1 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 15 years ago
smatz 5ef0745254 (svn r16631) -Fix (r1826)(r1881)(r9613): loading of some town data from old savegames was broken 15 years ago
smatz 0961668e14 (svn r16596) -Fix (r16378): there were several hundreds of empty signs above tile 0 after loading TTO/TTD savegame 16 years ago
rubidium 35aabc1d4c (svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect. 16 years ago
rubidium 2a7b07137a (svn r16572) -Codechange: also catch FPEs in saveload and the warning about missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing. 16 years ago
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 16 years ago
smatz 5a6bb53894 (svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT as bitmasks 16 years ago
smatz 0c10006907 (svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check 16 years ago
frosch 5b497d6b49 (svn r16525) -Codechange: Notify small ufos on deletion of road vehicles, so they can head for somewhere else instead of stumbling over a ghost. 16 years ago
alberth bab70a823d (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 16 years ago
glx 5991c5195c (svn r16446) -Fix (r16378): 'cast to pointer from integer of different size' warning 16 years ago
smatz 5a463c8347 (svn r16442) -Codechange: use new Vehicle accessors at more places 16 years ago
smatz 7ee882d03f (svn r16441) -Codechange: new class SpecializedVehicle used as superclass for all vehicle types 16 years ago
yexo 0d56cfabfa (svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them. 16 years ago
rubidium e3c5bc8d2e (svn r16434) -Cleanup: remove some dead code; primarily stuff that can't be reached like break after returns or break after functions that never return (i.e. NOT_REACHED) 16 years ago
smatz 7854e68b95 (svn r16407) -Fix [FS#2913]: set CargoPacket::source to INVALID_STATION when source station is deleted 16 years ago
smatz b2aed51f8e (svn r16403) -Codechange: move code related to subsidies to separate file 16 years ago
rubidium 6237fe1462 (svn r16394) -Codechange: move (NewGRF) cache variables into a separate struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. 16 years ago
rubidium da5661a0c8 (svn r16393) -Codechange: move VehicleRail to Train. 16 years ago
rubidium c4b627af42 (svn r16392) -Codechange: move some variables (the ones that aren't caches) from VehicleRail to Train 16 years ago
rubidium 80e94b9bb1 (svn r16391) -Codechange: use Train instead of Vehicle where appropriate. 16 years ago
rubidium 7a37220881 (svn r16390) -Codechange: move u.road to RoadVehicle. 16 years ago
rubidium d37b840cf3 (svn r16389) -Codechange: use RoadVehicle instead of Vehicle where appropriate 16 years ago
rubidium c882248348 (svn r16388) -Codechange: move u.air to Aircraft 16 years ago
rubidium ada3067960 (svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate 16 years ago
rubidium 74ea34ca66 (svn r16385) -Codechange: move u.disaster to DisasterVehicle. 16 years ago
rubidium 6d1c974254 (svn r16384) -Codechange: move u.effect to EffectVehicle 16 years ago
rubidium 441011b782 (svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle. 16 years ago
smatz 62a7948af0 (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 16 years ago
smatz 6afce484bb (svn r16373) -Codechange: use () instead of (void) for functions without parameters 16 years ago
smatz 1e45f4bc4c (svn r16357) -Codechange: delete invalid depots in TTD savegames caused by improper SVXConverter conversions 16 years ago
smatz a0ff6363e6 (svn r16353) -Fix (r1): invalid read when OTTD savegame contains VEH_INVALID 16 years ago
smatz 8808f3beea (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 16 years ago
smatz 5fe906e149 (svn r16351) -Fix (r14773): signal handler could end in endless loop 16 years ago
smatz 0af27062c4 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 16 years ago
rubidium 10406e8ad6 (svn r16346) -Codechange: don't exploit the pool system in the way done for the saveload pool; it makes writing replacements unnecessarily difficult. And now we've got SmallVector that does more than enough for saving with less lines of 'interface' code. 16 years ago
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
16 years ago