Niels Martin Hansen
c8779fb311
Feature: NewGRF callback profiling ( #7868 )
...
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
6 years ago
frosch
d9d669dcf8
(svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent.
7 years ago
frosch
82ae414e8d
(svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
...
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
7 years ago
frosch
db894b0b3f
(svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL.
11 years ago
alberth
33ff55a8f1
(svn r24693) -Doc: Add some doxymentation into the newgrf code.
12 years ago
alberth
4c9bea2a71
(svn r24692) -Cleanup: Cleanup final parts of the old resolver code.
12 years ago
alberth
d7b62da87b
(svn r24682) -Codechange: Add resolver classes for houses.
12 years ago
rubidium
df16ebd730
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
13 years ago
michi_cc
e094d7db62
(svn r23072) -Feature: [NewGRF] House callback 0x148.
13 years ago
terkhen
76cd19f846
(svn r22560) -Codechange: Remove constness from House in ResolverObject.
13 years ago
rubidium
ddf1510a23
(svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles
14 years ago
rubidium
9982b5fd00
(svn r20624) -Codechange: some constifying for NewGRF house
14 years ago
frosch
910aade284
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
15 years ago
frosch
7795303227
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
15 years ago
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
17 years ago
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
17 years ago
rubidium
38115acf5a
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
17 years ago
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
17 years ago
rubidium
9e3ee0e689
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
17 years ago
glx
6983d0b547
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
18 years ago
peter1138
816d31f0aa
(svn r9873) -Codechange: Add missing second callback parameter for houses
18 years ago
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
18 years ago
maedhros
73ff939ddb
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago