Commit Graph

18007 Commits (1432dbac53aba7c71d12633a0272d64190551d6e)

Author SHA1 Message Date
frosch 1432dbac53 Add: another go-to-location button to the sign window. 4 years ago
frosch 5bfcd742b8 Change: Relocate rename and location buttons in all windows. 4 years ago
frosch 589feba0eb Change: Relocate vehicle rename and location buttons. 4 years ago
frosch 8dda0ec4ff Add: [NewGRF] new GUI sprites for 'rename' and 'go to location'. 4 years ago
Patric Stout cd36e17160
Fix: don't allow free-wagon-chains to exceed max-train-length (#8533)
This makes no sense, that a free-wagon-chain could be larger than
the maximum length of a train, as you cannot put an engine in
front of that anyway. And it prevents run-away AIs making very
silly long free-wagon-chains.
4 years ago
Patric Stout 760b0cdc11 Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.

As this has not been in any official release yet, this shouldn't
harm any kitten.
4 years ago
Patric Stout ff89f5f4c6 Fix 8f3d1ec: "restart" did not always restart your current game
In the sequence:
- Load a game
- Start a newgame (via console)
- Restart a game (via console)
Gave you the loaded game back, not the new game.
4 years ago
Patric Stout fe86bf8bf6
Fix #7619: nudge fast planes sooner towards their target (#8531)
For non-NewGRF planes, "count" is never above 1. So planes can
smoothly be guided to their destination. For NewGRF planes, they
can go as quick as "count" values of 20. This easily overshoots
the target. So, calculate if the plane will overshoot, and start
nudging him to the destination earlier. You won't notice this
either way, as it all happens within a single tick.
4 years ago
translators eb23a6921b Update: Translations from eints
arabic (egypt): 30 changes by AviationGamerX
indonesian: 30 changes by dimaspaf14
german: 12 changes by MagnumSociety
french: 5 changes by glx22
4 years ago
SamuXarick 6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 4 years ago
frosch f6abc81cf1 Fix: add missing variables to NewGRF inspect window. 4 years ago
Johannes E. Krause f1bc4d8407 Add: [NewGRF] Vehicle variable 4A now also returns, whether the current tile has catenary. 4 years ago
frosch 868d84bbfc Add: [NewGRF] vehicle variable 63 to test the tracktype of the current tile against a given tracktype. 4 years ago
frosch 5b08960560 Fix: [NewGRF] industry variables 69 to 71 did not check, whether the queried cargo is valid. 4 years ago
frosch 0078554d6a Fix: GetCargoTranslation could return out-of-bounds index for old-style NewGRF using cargo-slots. 4 years ago
translators 63288f80f3 Update: Translations from eints
korean: 1 change by telk5093
finnish: 1 change by hpiirai
polish: 5 changes by yazalo
4 years ago
glx22 1fb4ed8eef Fix: Use realtime for error message and console backlog timeouts 4 years ago
glx c0d7949d7c Fix: Don't use a timer for hundredth tick determination 4 years ago
Patric Stout 5f1154e076
Fix #8272: vehicle destination text colour when mousing over (#8543)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
4 years ago
translators 928276a66e Update: Translations from eints
korean: 4 changes by telk5093
finnish: 4 changes by hpiirai
catalan: 11 changes by J0anJosep
4 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
4 years ago
Patric Stout 3dbdb1c7e3
Change: remove warning in cheat window and reduce it to a note (#8538)
Although meant as a funny joke towards the player, our social
standards have changed since 2004, and such "jokes" are no
longer acceptable by the community as a whole.

The only value of the message is that people are informed the
information is stored in the savegame. This is mostly useful for
us, developers, as some of those cheats can have side-effects
which people report.

While at it, styled the GUI a bit better, as the way the text
was presented was odd.
4 years ago
SamuXarick 8da5cff210
Fix #8462: Don't check whether to grow a town road on water (#8471) 4 years ago
Patric Stout 8e6574dcdb
Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535)" (#8541)
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918,
jumped the gun here.
4 years ago
Tyler Trahan b0456669c9
Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535) 4 years ago
Patric Stout b6ac5a3ab9
Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) 4 years ago
Patric Stout 5f591c86fe
Fix 85a49a0d: invalidate airport toolbar when new planes become available (#8532)
Otherwise if the airport button is disabled, it will remain disabled
until you close/open the toolbar again.
4 years ago
frosch 31d1968004
Fix: Start the inactivity-timeout for the content server only after the connection has been established. (#8530)
When connecting took long due to the first N resolve-addresses timing out, OpenTTD would immediately close the connection, without sending anything.
4 years ago
Patric Stout 7ba0fa4bf0
Fix af22a4f2: scenario editor doesn't have build station/depot/etc (#8529) 4 years ago
translators 0f1d338dda Update: Translations from eints
korean: 2 changes by telk5093
finnish: 2 changes by hpiirai
dutch: 49 changes by Afoklala
spanish: 16 changes by Luis45ccs
french: 7 changes by dimensi0n
polish: 2 changes by yazalo
4 years ago
Tyler Trahan b08c66a796
Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528) 4 years ago
Tyler Trahan 9c0da686da
Add: Towns can build tunnels (#8473) 4 years ago
Charles Pigott 188bf0fbc9 Change: Remove disable_unsuitable_building setting
This setting is no longer useful, as you can now always build roads,
canals, etc.
4 years ago
Charles Pigott b9f3e45af7 Cleanup: Remove unused (and mostly duplicated) function 4 years ago
Patric Stout af22a4f2cd Add: show in the tooltip of disabled toolbar buttons why they are disabled 4 years ago
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
4 years ago
Chris Stevens a6aec252b1
Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) 4 years ago
Patric Stout 9aa39d0af9
Fix #7972: show invalid orders to stations that don't accept your vehicle (#8516)
Before it was shown as a normal order, but the vehicle was skipping
it. This was rather unclear to the user. Now it is red and contains
text with some hints what is going on.

The text is prefixed rather than post-fixed, as we have many
post-fixes already.
4 years ago
Patric Stout fda1fbf61c
Revert c1fddb9, 639cfa4: "Codechange: Check if access __attribute__ is supported before trying to use it." (#8526)
This reverts commit c1fddb9a6a and 639cfa43d2.

access_mode "none" is only supported by GCC11, but introduced
after it branched. So there are GCC11.0s out there that do not
support it. We will have to wait for GCC11.1 to hit before we
can re-add this.
4 years ago
Patric Stout 7463c46a54
Fix: for arctic and tropic, make sure we have at least a few hills (#8513)
Without hills, not all industries can be generated, which means
that with a default configuration you get errors. This is far from
optimal, of course.

This now forces that there is at least some hills, even when you
are using very-flat. This is a stopgap solution, but a proper
solution requires a full rewrite of the terrain generator, which
is not a 2 minute (or even 2 week) job.

To make sure flat is still flat-ish, reduce the default
snow-line-height to 10, making it look a lot better on smaller maps.
This is a compromise between being able to have flat maps and
still having all industries on arctic.
4 years ago
Patric Stout aac8c28d73 Fix #7656: destroying a tunnel/bridge now first removes the tracks for cost calculation
This means that for rail tunnel/bridges, the rail is first sold,
and the tunnel/bridge is destroyed after. This means destroying
tunnels/ bridges now often makes you money, instead of costing.

Similar, with road/tram tracks. Destroying a road+tram
tunnel/bridge now costs the same amount of money as first
removing the tram tracks and than destroying the road
tunnel/bridge. Especially as tram tracks generate money when
removing, this is a noticeable difference.
4 years ago
Patric Stout ebd9f26c15 Fix: replacing a bridge didn't charge for clearing last tile
It only considered the end-tile (or start-tile) for the bridge,
instead of both. This is obvious in the rest of the code which
constantly does "+ 2"; this being the only place that does a "+ 1".
4 years ago
Patric Stout ef6b17baf7 Fix 2fd871e2af5: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
4 years ago
Patric Stout a1987df96a Fix #8050: never show the highscore when disabled, not even if you start in year zero
Using zero as "never" value can have its drawbacks ;)
4 years ago
Patric Stout d9ec8053d7 Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyond
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.

The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.

By changing the maximum value of ending-year to 4999999 we prevent
this issue.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
milek7 c1fddb9a6a Codechange: Check if access __attribute__ is supported before trying to use it. 4 years ago
milek7 639cfa43d2 Codechange: Use access __attribute__ to silence warnings in GCC 4 years ago
SamuXarick 79d938b957 Fix 0125892: Warning about unsigned unary minus 4 years ago
Patric Stout 725d793be1
Fix: don't allow cloning vehicles if cloning orders is failing (#8515)
Before this fix, any failing clone order was silently ignored
and you as user would never know till you checked the order list.
Evil.
4 years ago