Commit Graph

25 Commits (139f0c95ca77b7c28510e92c3230495f88806cd9)

Author SHA1 Message Date
tron af9f55c977 (svn r2720) Remove unused declarations and definitions 19 years ago
tron 44691cde0f (svn r2714) Remove unnecessary includes 19 years ago
tron a227065ab7 (svn r2701) Insert Id tags into all source files 19 years ago
tron 07a6e612ec (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
19 years ago
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 18d79cc30f (svn r2672) Move saving/loading related declarations to saveload.h 19 years ago
celestar 18a93cca3d (svn r2657) -Codechange: The available railtypes per player are now a bitmask, so
that railtypes do not be in ascending order of appearance. Allows easier
implementation or more railtypes
19 years ago
Darkvater 3e49626aec (svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
- Feature: truncate the path of the saveload window
19 years ago
truelight a09342c1fc (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
19 years ago
truelight 658f9cb03f (svn r2602) -Codechange: removed unused variable (disable_computer)
-Fix: Changed some stuff to make server-side AIs possible in the far future
19 years ago
ludde f12b3a0c18 (svn r2588) Codechange: Remove PLAYER_SEED_RANDOM 19 years ago
ludde 71f9078bdd (svn r2583) Move OS specific code out of misc.c
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
19 years ago
ludde 3e62457107 (svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
Added a way to bind a C-string to an openttd string which doesn't modify the game state.
19 years ago
ludde 6013b327f7 (svn r2560) Fix: various minor code changes.
Added RandomTile/RandomTileSeed functions to generate a random tile.
Changed landscape routines so they don't assume that the Y map side is a power of two. (support for this is not complete, though)
Changed some frequently used map macros to not compute the values each time.
Silence some warnings on MSVC.
19 years ago
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 19 years ago
truelight 3c9456dd45 (svn r2542) -Add: [GPMI] Added GPMI (http://sourceforge.net/projects/libgpmi/)
support to OpenTTD in preperation of AIScripts (long term). It is OFF 
  by default. Add GPMI:=1 to Makefile.config to enable.
19 years ago
tron 1b4a0897b6 (svn r2535) Tabs 19 years ago
celestar 27e61cbd84 (svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs 19 years ago
tron bec5e4fb4c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 19 years ago
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
celestar aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 19 years ago
Darkvater 0171aae109 (svn r2433) - CodeChange: unmagicify all road/train crossings with IsLevelCrossing() function (peter1138) 19 years ago
tron 74541c1dcc (svn r2408) Introduce SetTileOwner() and use it 19 years ago
tron 0c4ecbe9ec (svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner 19 years ago
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago