rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
c22f60c812
(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window
2009-08-19 16:14:15 +00:00
yexo
f35d7f210f
(svn r17005) -Add [NoAI]: AIAbstractList::SORT_ASCENDING / SORT_DESCENDING
2009-07-31 19:50:01 +00:00
yexo
6e467e8ae0
(svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD
2009-07-15 19:47:06 +00:00
yexo
62a698df32
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
...
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01 22:00:47 +00:00
yexo
de04ae2cda
(svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to initialize or load
2009-05-25 21:55:47 +00:00
yexo
a127ed11e1
(svn r16113) -Feature [NoAI]: Add UseAsRandomAI as function in info.nut. When an AI returns false, it'll never be chosen as random AI.
2009-04-21 19:13:32 +00:00
yexo
310446d448
(svn r15531) -Fix (r15467): AIs were stopped at every error, whether they caught it or not.
2009-02-20 13:39:18 +00:00
yexo
3e53890348
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
2009-02-13 17:17:34 +00:00
rubidium
2a66e934b8
(svn r15406) -Fix: make Valuate actually cost a few opcodes to not make it a single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
2009-02-08 01:51:48 +00:00
rubidium
2eebb52592
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
2009-02-03 22:42:42 +00:00
Yexo
da066fab5b
(svn r15222) -Fix: The squirrel stack was corrupted if an AI called any C++ function during Save().
2009-01-23 10:30:50 +00:00
Yexo
b2bfa21155
(svn r15204) -Fix (r15167): The check was a bit too restrictive, the top of the stack needs to be resetted if another function is called while the AI is running but not suspended.
2009-01-22 02:01:07 +00:00
Yexo
2abfbafaf2
(svn r15167) -Fix [FS#2558]: The top of the stack was resetted after executing the first Ai tick causing random AI crashes.
2009-01-20 14:11:58 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00