translators
8dd846bad4
Update: Translations from eints
...
norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
2021-06-12 18:56:05 +00:00
rubidium42
71f3c35288
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
2021-06-12 19:58:14 +02:00
Peter Nelson
40cec34836
Change: Skip creating a RealSpriteGroup when there is only one result.
...
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
2021-06-12 08:05:59 +01:00
Peter Nelson
f1328db063
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
...
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
2021-06-12 08:05:59 +01:00
translators
c562b4c527
Update: Translations from eints
...
hindi: 67 changes by ritwikraghav14
2021-06-11 18:54:52 +00:00
Loïc Guilloux
16ebf7861f
Fix 4079c47
: Missed a file when removing generated .sq files from the repo ( #9350 )
2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
2021-06-11 16:40:04 +02:00
Patric Stout
ef25afd55a
Fix #9348 , 4d74e51
: don't try to sell shares of spectators ( #9349 )
...
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
2021-06-11 00:18:20 +02:00
Loïc Guilloux
acb6348ba6
Add: [Actions] msys2/MinGW CI ( #8698 )
2021-06-10 23:54:52 +02:00
Tyler Trahan
d09210e1c6
Feature: Configurable subsidy duration
2021-06-10 23:26:16 +02:00
glx22
c2db408d5d
Fix aa5a8fe28
: [MinGW] Wrong define tested (WIN32 vs _WIN32)
2021-06-10 23:17:29 +02:00
glx22
d485b50813
Fix: [MinGW] Ignore wglGetProcAddress() cast warnings
2021-06-10 23:17:29 +02:00
glx22
744a9e4745
Codechange: [WIN32] Add a wrapper around GetProcAddress()
2021-06-10 23:17:29 +02:00
glx22
15f66329c2
Fix: [MinGW] Silence 2 cast warnings
2021-06-10 23:17:29 +02:00
glx22
00e3fddd0c
Fix: [MinGW] Unused squirrel code triggering a warning
2021-06-10 23:17:29 +02:00
glx22
b7250a42e1
Fix: [MinGW32] Linking error
2021-06-10 23:17:29 +02:00
glx22
2df48a78cc
Fix: [MinGW32] Can't convert lambda to stdcall
2021-06-10 23:17:29 +02:00
glx22
3ca0239985
Fix: [MinGW32] SHGFP_TYPE_CURRENT is now present in win32api
2021-06-10 23:17:29 +02:00
glx22
5d05c4919b
Codechange: [WIN32] Reduce manual dynamic loading as WinXP is the minimum version
2021-06-10 23:17:29 +02:00
glx22
f4c7d5577e
Codechange: [WIN32] Use VersionHelpers where appropriate
2021-06-10 23:17:29 +02:00
Patric Stout
ed3946e295
Add: '-X' option to ignore global folders in the search path ( #9341 )
...
This is extreme useful for automated testing. Without this, OpenTTD
will always look in your personal-dir (like ~/.local/share/openttd
or %USER%\Documents\OpenTTD). For most users this is exactly what
we want, that there is a shared place for all their files.
However, for automated testing this is rather annoying, as your
local development files influence the automated test. As such,
'-X' counters this, and only gives the local folders. This is
especially useful in combination with '-x' and '-c'.
2021-06-10 23:13:34 +02:00
Loïc Guilloux
076f3d26c2
Fix #9329 : [CMake] FindVersion.cmake relied on internal cmake variable ( #9330 )
2021-06-10 22:14:08 +02:00
rubidium42
2924ac48c5
Fix: [Script] Ensure the saved script strings are properly validated and terminated when being read from the savegame
2021-06-10 22:03:23 +02:00
rubidium42
bb8fd00760
Cleanup: [Network] Remove C-string Recv_string and its last use
2021-06-10 21:53:19 +02:00
rubidium42
ab9b937ab7
Codechange: [Network] Use std::string to get a NewGRF's name
2021-06-10 21:53:19 +02:00
Patric Stout
849a10520c
Change: allow pause/unpause console command in single player too ( #9342 )
2021-06-10 20:11:50 +02:00
rubidium42
e2417193c9
Cleanup: [ContentInfo] Remove some functions that are not needed anymore
2021-06-10 20:09:44 +02:00
rubidium42
e3717ae903
Codechange: [ContentInfo] Use std::string instead of string buffers
2021-06-10 20:09:44 +02:00
rubidium42
df181bb641
Codechange: [ContentInfo] Use a vector for dependencies instead of custom allocation
2021-06-10 20:09:44 +02:00
rubidium42
9c424ab741
Codechange: [ContentInfo] Use StringList for tags instead of custom allocations
2021-06-10 20:09:44 +02:00
rubidium42
dfb89f3891
Codechange: [ContentInfo] Do not use memset/memcpy to make it possible to use vector/string
2021-06-10 20:09:44 +02:00
rubidium42
6bb3f034e4
Cleanup: [ContentInfo] Remove unused function
2021-06-10 20:09:44 +02:00
Patric Stout
37ae6b8ae3
Add: adhere the autosave_on_exit setting for Null videodriver ( #9343 )
...
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
2021-06-10 19:34:53 +02:00
Patric Stout
174952440a
Codechange: rework CHTS-chunk save/load to be more like the others
2021-06-10 19:18:24 +02:00
Patric Stout
8f323855b1
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
...
You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
2021-06-10 19:18:24 +02:00
Patric Stout
aa6443d57a
Codechange: refactor SlList to use SlStorageHelper
2021-06-10 19:18:24 +02:00
Patric Stout
23857af693
Codechange: refactor SlDequeueHelper to work with unsigned and be more generic
...
Future additions will start using it for std::list too.
2021-06-10 19:18:24 +02:00
Patric Stout
a2147d437e
Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()
2021-06-10 19:18:24 +02:00
Patric Stout
fba86f711f
Codechange: move GetVariableAddress inside SlObjectMember
...
Also move it to static, as nobody else is using it.
2021-06-10 19:18:24 +02:00
Vít Šefl
f899772ec2
Fix 2e136285
: Crash when CTRL-clicking on a sign ( #9345 )
2021-06-10 15:49:25 +02:00
translators
37b285ad83
Update: Translations from eints
...
spanish (mexican): 2 changes by absay
2021-06-09 19:13:47 +00:00
translators
12de256b72
Update: Translations from eints
...
german: 1 change by Wuzzy2
spanish: 1 change by ilyabakhlin
2021-06-08 19:22:42 +00:00
Patric Stout
f997eb6ca4
Fix: compatible NewGRFs in crash-log reported wrong md5 ( #9340 )
...
The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
2021-06-08 20:30:44 +02:00
Patric Stout
1e564b333f
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ( #9335 )
...
Prepare the full description and send it to SlObject. This does
require some code to be able to read to a SLE_VAR_NULL, like strings
etc, as there is no way to know their length beforehand.
2021-06-07 23:03:12 +02:00
Patric Stout
648ee88a02
Codechange: merge guiflags and flags in settings .ini files
...
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
264991dfa5
Codechange: move SLF_NO_NETWORK_SYNC into settings
...
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout
414e12d26b
Codechange: move SLF_NOT_IN_SAVE into settings
...
It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout
7572603c9d
Codechange: remove the unused SLF_HEX flag
2021-06-06 21:45:01 +02:00
translators
d835a42c05
Update: Translations from eints
...
english (us): 1 change by 2TallTyler
catalan: 5 changes by J0anJosep
2021-06-06 19:37:57 +00:00
glx22
c27afdf3f6
Codechange: Remove FOR_ALL_CHUNK_HANDLERS
...
Co-Authored-By: Patric Stout <truebrain@openttd.org>
2021-06-06 19:35:06 +02:00