Peter Nelson
b98887c4a0
Change: Allow only one ship to leave depot at a time.
2019-01-14 19:57:07 +00:00
Peter Nelson
ebddd596c7
Change: Don't pathfind with no destination or if destination is known to be too far.
2019-01-14 19:57:07 +00:00
Peter Nelson
6a38a3f5df
Change: Don't leave ship depot with no orders.
2019-01-14 19:57:07 +00:00
translators
29b6b74ee1
Update: Translations from eints
...
french: 4 changes by glx
finnish: 2 changes by ln
2019-01-14 19:45:41 +01:00
glx
9f0ad7e269
Fix: BSD find used by OSX requires explicit path
2019-01-14 00:34:52 +00:00
glx
3f28e0cf53
Add: squirrel_export.vbs for users unable to run bash/gawk scripts
2019-01-14 00:34:52 +00:00
glx
8e5a8d3ec3
Cleanup: remove svn references in squirrel_export.sh
2019-01-14 00:34:52 +00:00
glx
2cf9405aa2
Fix: remove manual single file generation in squirrel_export.sh as it's broken
2019-01-14 00:34:52 +00:00
glx
34c438d7ad
Fix: keep line endings when running squirrel_export.sh on windows
2019-01-14 00:34:52 +00:00
Joan Josep
823c5bfa3b
Fix #5978 : Ensure group GUI stats and lists are invalidated properly (3298, Juanjo) ( #7046 )
2019-01-13 22:29:17 +00:00
translators
ca7ee34502
Update: Translations from eints
...
croatian: 8 changes by VoyagerOne
2019-01-13 19:45:41 +01:00
PeterN
89f0017a67
Fix #7050 : Missing guard around network chat message function for compiling with networking disabled. ( #7058 )
2019-01-13 16:50:21 +00:00
Patric Stout
750927372f
Add: [AzurePipeline] introducing a release pipeline
...
This release pipeline creates all the official release binaries,
and publishes them as artifacts. Currently it can only produce
nightlies and custom builds; stable/testing release binaries are
untested.
This commit also splits up the pipeline in small bits, to both
improve readability, and to share code with the CI pipeline where
possible.
2019-01-13 11:31:04 +00:00
Patric Stout
52a66e4dd3
Fix 192770e6da
: not all REV instances were renamed to VERSION
2019-01-13 11:31:04 +00:00
Alberth289346
f4b8a67aed
Fix #6408 : Improve wording of the dragging signal distance tooltips (juanjo) ( #7055 )
2019-01-13 07:57:33 +00:00
glx22
efc44466d6
Fix: make -k switch useful when testing regression ( #7053 )
2019-01-13 07:40:54 +00:00
nikolas
4fc1b2baae
Fix: Grammar in a bunch of comments ( #7054 )
2019-01-13 07:38:48 +00:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
Joan Josep
9aecbac2b4
Codechange: Define INVALID_TOWN as a TownID ( #7044 )
2019-01-12 23:20:10 +00:00
Joan Josep
96854b2b8b
Codechange #5859 : Simplify CheckTrainStayInDepot() ( #7045 )
2019-01-12 17:04:04 +00:00
Nikolas Nyby
0f9d1019e6
Add: Mexican Peso currency
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OpenTTD doesn't have any pesos, so I've added Mexican pesos,
at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12 16:57:23 +00:00
nikolas
82e530b517
Fix: Remove duplicate town name "Huacho" ( #7038 )
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Huacho appears twice in the Spanish town names list. This change removes
the second one, and replaces it with a new one: Medellin.
2019-01-12 08:33:13 +01:00
Johannes E. Krause
06cd561cea
Add: when placing non-rectangular airport, consider airport tile table tiles only (patch by adf88, #6613 )
2019-01-11 20:38:52 +00:00
Nikolas Nyby
65746a0275
Fix: Spelling fixes on some Latin American town names
2019-01-11 20:24:12 +00:00
translators
c80608a83c
Update: Translations from eints
...
spanish: 3 changes by SilverSurferZzZ
spanish (mexican): 3 changes by Absay
2019-01-11 19:45:46 +01:00
nikolas
fa95af2da8
Codechange: Fix typo in variable name: pices -> pieces ( #7033 )
2019-01-11 16:08:02 +01:00
Andy
f99f993e99
Doc: replace 4 references to SVN with Git #6698 ( #7036 )
2019-01-11 13:41:12 +01:00
Peter Nelson
c693463c29
Fix: Always draw dirty blocks, else fast-forward is super fast.
2019-01-11 11:56:21 +00:00
Peter Nelson
806e7d25dd
Change: Use GUITimer class instead of bare int/uints.
2019-01-11 11:56:21 +00:00
Peter Nelson
59fe4f28c8
Change: Animate text effects by real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5
Change: Switch various window timers to real time instead of game ticks.
2019-01-11 11:56:21 +00:00
Peter Nelson
15320a37b9
Change: OnGameTick() is only called when not paused.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
nikolas
916e911806
Doc: Fix a few typos in docs/multiplayer.txt
2019-01-10 22:14:23 +00:00
translators
e34a6c58ea
Update: Translations from eints
...
italian: 1 change by lorenzodv
french: 29 changes by glx
2019-01-10 19:45:44 +01:00
Gabda87
a0293d313d
Add #4115 : default company colour setting ( #6998 )
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Works only in single player.
2019-01-10 10:45:38 +01:00
Andy
ad5a9daed5
Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast. (patch by frosch123) #4754 ( #7015 )
2019-01-09 18:48:08 +01:00
Andy
e934f09f02
Fix: Don't increase motion counter while train is waiting at non-path signals (Author: frosch123) #5877 ( #7018 )
2019-01-09 18:37:58 +01:00
translators
5e51d9ee82
Update: Translations from eints
...
hebrew: 22 changes by dnd_man
spanish (mexican): 1 change by Absay
2019-01-07 19:45:46 +01:00
J0an Josep
effb7da5b4
Doc: Fix spelling in comments.
2019-01-06 16:47:45 +01:00
J0an Josep
c304aa50e9
Fix: [NPF] Don't look two-way for road vehicles when looking for a depot. Road vehicles shouldn't reverse all of a sudden.
2019-01-06 16:47:45 +01:00
Juanjo!
1db66a285e
Codechange: [YAPF] Stop looking for an automatic servicing road depot when the cost of a path exceeds max. penalty.
2019-01-06 16:47:45 +01:00
Juanjo!
edb7adf183
Codechange: [NPF] Stop looking for an automatic servicing (rail/road) depot when the cost of a path exceeds max. penalty.
2019-01-06 16:47:45 +01:00
J0an Josep
19a2f84943
Fix #7001 : Pathfinders should see standard road stations as tiles where to reverse.
2019-01-06 16:47:45 +01:00
Niels Martin Hansen
15a7f9da9d
Fix 13056ae
: PR #7017 added new enum value in bad position, move it
2019-01-06 11:45:21 +01:00
Eddi-z
13056aedbc
Add: Conditional order for max. reliability (patch by Cirdan, #6360 ) ( #7017 )
2019-01-05 22:10:37 +01:00
glx
96b961c69a
Add: [AzurePipelines] run regression with MSVC
2019-01-05 18:10:14 +01:00
glx
c0a655225d
Add: [Win32] regression project files
2019-01-05 18:10:14 +01:00
glx
7b5e7aa14f
Add: [Win32] regression test script
2019-01-05 18:10:14 +01:00
glx
92d3358db5
Fix: [Win32] don't mess with std[out|err|in] if we can't allocate a console
2019-01-05 18:10:14 +01:00