Commit Graph

23257 Commits

Author SHA1 Message Date
Peter Nelson
b98887c4a0 Change: Allow only one ship to leave depot at a time. 2019-01-14 19:57:07 +00:00
Peter Nelson
ebddd596c7 Change: Don't pathfind with no destination or if destination is known to be too far. 2019-01-14 19:57:07 +00:00
Peter Nelson
6a38a3f5df Change: Don't leave ship depot with no orders. 2019-01-14 19:57:07 +00:00
translators
29b6b74ee1 Update: Translations from eints
french: 4 changes by glx
finnish: 2 changes by ln
2019-01-14 19:45:41 +01:00
glx
9f0ad7e269 Fix: BSD find used by OSX requires explicit path 2019-01-14 00:34:52 +00:00
glx
3f28e0cf53 Add: squirrel_export.vbs for users unable to run bash/gawk scripts 2019-01-14 00:34:52 +00:00
glx
8e5a8d3ec3 Cleanup: remove svn references in squirrel_export.sh 2019-01-14 00:34:52 +00:00
glx
2cf9405aa2 Fix: remove manual single file generation in squirrel_export.sh as it's broken 2019-01-14 00:34:52 +00:00
glx
34c438d7ad Fix: keep line endings when running squirrel_export.sh on windows 2019-01-14 00:34:52 +00:00
Joan Josep
823c5bfa3b Fix #5978: Ensure group GUI stats and lists are invalidated properly (3298, Juanjo) (#7046) 2019-01-13 22:29:17 +00:00
translators
ca7ee34502 Update: Translations from eints
croatian: 8 changes by VoyagerOne
2019-01-13 19:45:41 +01:00
PeterN
89f0017a67 Fix #7050: Missing guard around network chat message function for compiling with networking disabled. (#7058) 2019-01-13 16:50:21 +00:00
Patric Stout
750927372f Add: [AzurePipeline] introducing a release pipeline
This release pipeline creates all the official release binaries,
and publishes them as artifacts. Currently it can only produce
nightlies and custom builds; stable/testing release binaries are
untested.

This commit also splits up the pipeline in small bits, to both
improve readability, and to share code with the CI pipeline where
possible.
2019-01-13 11:31:04 +00:00
Patric Stout
52a66e4dd3 Fix 192770e6da: not all REV instances were renamed to VERSION 2019-01-13 11:31:04 +00:00
Alberth289346
f4b8a67aed Fix #6408: Improve wording of the dragging signal distance tooltips (juanjo) (#7055) 2019-01-13 07:57:33 +00:00
glx22
efc44466d6 Fix: make -k switch useful when testing regression (#7053) 2019-01-13 07:40:54 +00:00
nikolas
4fc1b2baae Fix: Grammar in a bunch of comments (#7054) 2019-01-13 07:38:48 +00:00
PeterN
5ff0c24993 Fix #6780: Some windows didn't get updated from OnTick() (#7048) 2019-01-12 23:23:23 +00:00
Joan Josep
9aecbac2b4 Codechange: Define INVALID_TOWN as a TownID (#7044) 2019-01-12 23:20:10 +00:00
Joan Josep
96854b2b8b Codechange #5859: Simplify CheckTrainStayInDepot() (#7045) 2019-01-12 17:04:04 +00:00
Nikolas Nyby
0f9d1019e6 Add: Mexican Peso currency
OpenTTD doesn't have any pesos, so I've added Mexican pesos,
at its current exchange rate: 1GBP = 24.39MXN, rounded to 24.
2019-01-12 16:57:23 +00:00
nikolas
82e530b517 Fix: Remove duplicate town name "Huacho" (#7038)
Huacho appears twice in the Spanish town names list. This change removes
the second one, and replaces it with a new one: Medellin.
2019-01-12 08:33:13 +01:00
Johannes E. Krause
06cd561cea Add: when placing non-rectangular airport, consider airport tile table tiles only (patch by adf88, #6613) 2019-01-11 20:38:52 +00:00
Nikolas Nyby
65746a0275 Fix: Spelling fixes on some Latin American town names 2019-01-11 20:24:12 +00:00
translators
c80608a83c Update: Translations from eints
spanish: 3 changes by SilverSurferZzZ
spanish (mexican): 3 changes by Absay
2019-01-11 19:45:46 +01:00
nikolas
fa95af2da8 Codechange: Fix typo in variable name: pices -> pieces (#7033) 2019-01-11 16:08:02 +01:00
Andy
f99f993e99 Doc: replace 4 references to SVN with Git #6698 (#7036) 2019-01-11 13:41:12 +01:00
Peter Nelson
c693463c29 Fix: Always draw dirty blocks, else fast-forward is super fast. 2019-01-11 11:56:21 +00:00
Peter Nelson
806e7d25dd Change: Use GUITimer class instead of bare int/uints. 2019-01-11 11:56:21 +00:00
Peter Nelson
59fe4f28c8 Change: Animate text effects by real time instead of game ticks. 2019-01-11 11:56:21 +00:00
Peter Nelson
ead9c9eab5 Change: Switch various window timers to real time instead of game ticks. 2019-01-11 11:56:21 +00:00
Peter Nelson
15320a37b9 Change: OnGameTick() is only called when not paused. 2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
nikolas
916e911806 Doc: Fix a few typos in docs/multiplayer.txt 2019-01-10 22:14:23 +00:00
translators
e34a6c58ea Update: Translations from eints
italian: 1 change by lorenzodv
french: 29 changes by glx
2019-01-10 19:45:44 +01:00
Gabda87
a0293d313d Add #4115: default company colour setting (#6998)
Works only in single player.
2019-01-10 10:45:38 +01:00
Andy
ad5a9daed5 Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast. (patch by frosch123) #4754 (#7015) 2019-01-09 18:48:08 +01:00
Andy
e934f09f02 Fix: Don't increase motion counter while train is waiting at non-path signals (Author: frosch123) #5877 (#7018) 2019-01-09 18:37:58 +01:00
translators
5e51d9ee82 Update: Translations from eints
hebrew: 22 changes by dnd_man
spanish (mexican): 1 change by Absay
2019-01-07 19:45:46 +01:00
J0an Josep
effb7da5b4 Doc: Fix spelling in comments. 2019-01-06 16:47:45 +01:00
J0an Josep
c304aa50e9 Fix: [NPF] Don't look two-way for road vehicles when looking for a depot. Road vehicles shouldn't reverse all of a sudden. 2019-01-06 16:47:45 +01:00
Juanjo!
1db66a285e Codechange: [YAPF] Stop looking for an automatic servicing road depot when the cost of a path exceeds max. penalty. 2019-01-06 16:47:45 +01:00
Juanjo!
edb7adf183 Codechange: [NPF] Stop looking for an automatic servicing (rail/road) depot when the cost of a path exceeds max. penalty. 2019-01-06 16:47:45 +01:00
J0an Josep
19a2f84943 Fix #7001: Pathfinders should see standard road stations as tiles where to reverse. 2019-01-06 16:47:45 +01:00
Niels Martin Hansen
15a7f9da9d Fix 13056ae: PR #7017 added new enum value in bad position, move it 2019-01-06 11:45:21 +01:00
Eddi-z
13056aedbc Add: Conditional order for max. reliability (patch by Cirdan, #6360) (#7017) 2019-01-05 22:10:37 +01:00
glx
96b961c69a Add: [AzurePipelines] run regression with MSVC 2019-01-05 18:10:14 +01:00
glx
c0a655225d Add: [Win32] regression project files 2019-01-05 18:10:14 +01:00
glx
7b5e7aa14f Add: [Win32] regression test script 2019-01-05 18:10:14 +01:00
glx
92d3358db5 Fix: [Win32] don't mess with std[out|err|in] if we can't allocate a console 2019-01-05 18:10:14 +01:00