truelight
c02c35e256
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
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MemoryPool for general-dynamic-arrays)
20 years ago
tron
20d1f357dd
(svn r1761) Don't set CC and CXX
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If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
20 years ago
celestar
a00571a1d7
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
20 years ago
miham
cf5dd15213
(svn r1759) Daily/Weekly/Monthly langfile updates
20 years ago
tron
8dc84b3deb
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
20 years ago
tron
ff973f7992
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
20 years ago
tron
aa592190dc
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
20 years ago
tron
af3605705f
(svn r1755) Trim trailing whitespace
20 years ago
darkvater
35cb4fbf8c
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
20 years ago
darkvater
b344d30792
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
20 years ago
darkvater
9776f2350b
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
20 years ago
matthijs
a2dec6c32a
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
20 years ago
darkvater
b64c375f2f
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
20 years ago
tron
7bbcf5875c
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
20 years ago
tron
e1c19367f0
(svn r1748) Enforce map size limits
20 years ago
darkvater
4cc0952736
(svn r1747) - Fix: [network] ottd should compile when networking is disabled.
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- Change: change strgen project file to get rid of warning.
20 years ago
darkvater
f4ffba1a6e
(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
20 years ago
tron
25f514ab6d
(svn r1745) Use -fno-inline when DEBUGing
20 years ago
tron
6955f80c6e
(svn r1744) DEBUG and PROFILE can be used at the same time.
20 years ago
celestar
b312055c80
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
20 years ago
bjarni
1c109afdaa
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
20 years ago
bjarni
73c0cc5203
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
20 years ago
celestar
94f6208bde
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
20 years ago
darkvater
55e1eab1a2
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
20 years ago
celestar
e3287ad303
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
20 years ago
tron
7526afdae0
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
20 years ago
celestar
5f05703206
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
20 years ago
celestar
6d1ee15b9a
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
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were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
20 years ago
darkvater
1527ef3db0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
20 years ago
darkvater
8580e73b65
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
20 years ago
darkvater
f838448552
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
20 years ago
darkvater
abf2ae3f80
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
20 years ago
bjarni
307c27892d
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
20 years ago
darkvater
961ba55e85
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
20 years ago
bjarni
e8f4b7cf19
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
20 years ago
bjarni
5987455d35
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
20 years ago
tron
cc7f7220c0
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
20 years ago
bjarni
c16c7312cf
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
20 years ago
tron
b18851e0b9
(svn r1724) Set maximum number of industries and towns to 250 each
20 years ago
tron
b29877e14c
(svn r1723) Save the map size in tiles, not number of bits
20 years ago
tron
3a89108a55
(svn r1722) -Feature: Bigger maps - anyone?
20 years ago
celestar
752b3f0dd6
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
darkvater
885fd2b15c
(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
20 years ago
darkvater
2005495bfb
(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
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- Fix: corrected newlinetype of tile.c
20 years ago
tron
97ae59fe1a
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
darkvater
797355cb7e
(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
20 years ago
tron
f2af1ed332
(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map
20 years ago
tron
f08d102ac2
(svn r1715) Move [GS]etMapExtraBits to tile.[ch]
20 years ago
tron
a2de96abc0
(svn r1714) Add missing include
20 years ago
tron
5885b31bb4
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
20 years ago