Commit Graph

5 Commits (0ad3902acfe4a10d1ef31e43765cbcd7cf82eb1e)

Author SHA1 Message Date
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
Darkvater 4089c85653 (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
tron daa599c135 (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
This fix was created by Celestar
20 years ago
tron 1c86acd8ba (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago