Loïc Guilloux
e901ce582d
Add: [CI] Test grf generation ( #11543 )
2023-12-06 13:30:47 +01:00
Loïc Guilloux
e86eb25447
Change: [CMake] Use explicit list for regression ( #11541 )
2023-12-05 15:37:53 +01:00
Loïc Guilloux
db65d763f7
Change: [CMake] Use explicit list for grf source files ( #11539 )
2023-12-04 16:41:02 +00:00
Richard Wheeler
2b92577f5c
Fix: Add shading to river slopes
...
Adds a 32bpp shading to the river rapids/slopes to make them more visible. Requires a bump of original graphics grfs to use container version 2. Fixes #9031
2023-11-26 23:54:10 +01:00
Peter Nelson
872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. ( #11492 )
...
This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.
The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00
Christopher Lee
763f0eb1f0
Add: LSB_RELEASE_ID Linuxmint to .deb package ( #11390 )
2023-11-08 01:27:50 +01:00
Peter Nelson
890146fecb
Codechange: Add -Wsuggest-override compilation flag.
2023-09-25 21:27:45 +01:00
frosch
2ff4248032
Codechange: Enable more warnings.
2023-09-19 22:49:59 +02:00
Niels Martin Hansen
41de0d46f3
Feature: Help and manuals access window
2023-09-13 16:11:08 +02:00
Niels Martin Hansen
2cff43251e
Add: Install additional documentation files with the game
...
Also include it in Emscripten packages
2023-09-13 16:11:08 +02:00
glx22
b0f8890ba5
Codechange: [CMake] detect source files with duplicate names
2023-09-02 20:32:44 +02:00
glx22
c77184aa35
Codechange: [CMake] reduce code duplication
2023-09-02 20:32:44 +02:00
Patric Stout
f120d2beb8
Add: use breakpad to create crash.dmp on MacOS / Linux too ( #11202 )
...
Normally only the Windows platform could create a crash.dmp, making
analysing crash-reports from MacOS / Linux rather tricky.
2023-08-20 17:16:08 +02:00
Patric Stout
53af20910b
Fix: [MSVC] generate static libraries / executables correctly with vcpkg -static target ( #11208 )
2023-08-19 00:43:32 +02:00
Loïc Guilloux
ba95764f1c
Fix 57717a2
: VS2022 optimisation bug is fixed with MSVC 19.37 ( #11172 )
2023-08-09 21:43:34 +02:00
Patric Stout
7634553d22
Feature: opt-in survey when exiting a game
...
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.
When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU
All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00
Rubidium
f9b5bc7ee6
Cleanup: the need for SQAutoFreePointers has gone
2023-05-14 22:54:10 +02:00
Rubidium
d9e93edc8b
Codechange: replace 'const char *' script API parameters with std::string
2023-05-14 22:54:10 +02:00
Rubidium
77177f7e8b
Add: support for std::string parameters in the script API
2023-05-14 22:54:10 +02:00
Loïc Guilloux
3c59b8e9ec
Fix: disable "redundant move" warnings for GCC ( #10803 )
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GCC warns about redundant std::move while clang warns when they are missing, so we silence the less harmful one
2023-05-10 17:35:11 +00:00
Patric Stout
81d4fa6999
Feature: drop ICU-lx in favour of directly interfacing with harfbuzz
...
This means we have RTL support again with ICU 58+. It makes use of:
- ICU for bidi-itemization
- ICU for script-itemization
- OpenTTD for style-itemization
- harfbuzz for shaping
2023-05-01 22:17:56 +02:00
PeterN
e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. ( #10663 )
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This avoids a (soft) namespace conflict between the four ST_* enums.
2023-04-16 20:00:55 +01:00
Rubidium
43a7e54067
Add: unit test functionality using catch2
2023-04-16 18:58:21 +02:00
Rubidium
88ead3f102
Add: catch2 v2.13.10
2023-04-16 18:58:21 +02:00
Rubidium
9b56505fec
Codechange: split building into a library and executable
2023-04-16 18:58:21 +02:00
Eric Long
20a1b24b45
Fix: build on platforms without native atomic
2023-02-27 17:11:29 +01:00
Michael Lutz
9b3326e3fd
Codechange: [Script] Use std::vector instead of a hand-rolled alternative.
2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef
Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
...
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
Byoungchan Lee
12f9fbcf39
Fix: [CMake] remove cpack warning on fedora when lsb_release exists ( #10437 )
2023-02-01 07:41:41 +00:00
Rubidium
67e1d1ad89
Fix: no need to cast enums down to int32; they will be automatically promoted to int64
2023-01-31 20:09:48 +01:00
Rubidium
042f90a9dd
Fix: no ScriptEvent sub class should export constructors to scripts
2023-01-25 22:28:30 +01:00
glx22
ffc1f7ce56
Fix 57717a2
: [CMake] Don't apply 'cl' workaround to 'clang-cl'
2022-12-30 02:17:38 +01:00
Loïc Guilloux
c294e8b19f
Codechange: [MinGW] use pe-bigobj-x86-64 format for x64 debug builds ( #10142 )
2022-11-06 11:24:35 +01:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2022-10-24 12:35:58 +02:00
Bouke Haarsma
887b760c88
Change: Strip symbols from bundles except macOS ( #10072 )
2022-10-10 13:42:54 +01:00
Bouke Haarsma
d0dcb6547e
Change: Don't strip symbols from bundles ( #10071 )
2022-10-07 12:56:45 +02:00
Peter Nelson
2cdd8b7429
Change: Separate fontcache implementations.
2022-09-25 18:34:24 +01:00
Loïc Guilloux
57717a20d3
Fix #9966 : workaround a VS2022 optimisation bug ( #10029 )
2022-09-13 12:27:49 +02:00
glx22
906613e83a
Change: [CMake] Disable newgrf scan for regression check
2022-05-27 19:57:50 +02:00
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length ( #9874 )
2022-05-01 00:39:59 +02:00
Nik Nyby
44713a68ed
Add: [CMake] support rpm for fedora and rhel ( #9861 )
2022-04-19 02:11:42 +02:00
Nik Nyby
6204020b6a
Fix: CMake error message grammar ( #9860 )
2022-04-19 01:33:29 +02:00
Loïc Guilloux
c85557e553
Fix: [MinGW] Disable ASLR for x64 Debug builds ( #9773 )
2021-12-28 21:08:09 +01:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz
10d8c17236
Codechange: Add CMake source group for the saveload compat tables.
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While at it, fix the not-working OpenGL sub-group.
2021-07-04 16:31:59 +02:00
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Loïc Guilloux
076f3d26c2
Fix #9329 : [CMake] FindVersion.cmake relied on internal cmake variable ( #9330 )
2021-06-10 22:14:08 +02:00
Owen Rudge
3ce7e31f64
Feature: Sign Windows builds
2021-05-26 13:40:44 +01:00
milek7
36bcd2956a
Fix: Building on Haiku
2021-05-24 08:56:18 +02:00
Loïc Guilloux
c0a0d85d20
Fix: [Actions] Annotations not shown for MSVC ( #9247 )
2021-05-11 21:43:43 +02:00