tron
73c0f21363
(svn r1883) -Fix: [1109400] Better test if a string actually contains any console command
20 years ago
tron
f7991303e8
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
...
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
20 years ago
celestar
fe6f9e9a65
(svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit
20 years ago
miham
7678a937e4
(svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi)
20 years ago
tron
7a690eb5fb
(svn r1879) Revise name handling, no functional changes
20 years ago
darkvater
9cfe28aee8
(svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag.
20 years ago
tron
c17c743ed4
(svn r1877) Forgot to remove two now unused variables
20 years ago
tron
4102982ef4
(svn r1876) Make placement of oil rigs and refineries map size agnostic
20 years ago
tron
5ff839732e
(svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements
20 years ago
tron
e2359c11ae
(svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680])
20 years ago
tron
8fea0f0a8f
(svn r1873) Ignore SIGPIPE
20 years ago
celestar
d449145799
(svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/
20 years ago
miham
9e847075fa
(svn r1871) Daily langfile updates #2 .
20 years ago
miham
fac25561bc
(svn r1870) Added new language: lithuanian
20 years ago
tron
1ef2ad611f
(svn r1869) Fix some bugs in the bulldozer movement implementation.
...
Now they move in a sane pattern.
20 years ago
tron
9f7074a706
(svn r1868) Improve readability of the bulldozer movement code
20 years ago
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
20 years ago
celestar
77d26759e3
(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
...
error() is called, some more graceful handling should be implemented
later.
20 years ago
tron
58c46bed40
(svn r1865) Fix some warnings
20 years ago
miham
ac6857ee28
(svn r1864) Automatic langfile updates
20 years ago
tron
6b83a05ada
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
...
-Fix: [1116619] Generate the correct smoke type for diesel trains
20 years ago
darkvater
ac758b6875
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
20 years ago
tron
9c99c7d11a
(svn r1861) Constify Get(Non)Sprite()
20 years ago
tron
3a93a250b7
(svn r1860) The sprite header endianness issue was solved in r1855
20 years ago
tron
f03b8859ed
(svn r1859) Miscellaneous style changes
20 years ago
tron
5c946cdbd8
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
20 years ago
tron
1b617b28fc
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
20 years ago
tron
33cf096b03
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
20 years ago
tron
9031e0369e
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
20 years ago
tron
94c75f33bb
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
20 years ago
tron
2a151d9354
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
20 years ago
tron
092e72d60d
(svn r1852) Start cleaning up sprite handling:
...
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
20 years ago
bjarni
297223cc21
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
20 years ago
tron
4b2e34e0aa
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
20 years ago
tron
8aee833024
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
20 years ago
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
...
Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
tron
1afad51ee2
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
20 years ago
darkvater
0525b08612
(svn r1846) - Fix: VS6 project file (bociusz)
...
- Fix: VS6 fkcing borkdness should be abolished
20 years ago
darkvater
8867c00d68
(svn r1845) - Revert r1835 since it totally screws network compiling
...
- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
20 years ago
truelight
c1a2be0d05
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
20 years ago
matthijs
5df36d4ead
(svn r1843) - Codechange: [NPF] Removed some unused code.
20 years ago
tron
be840ccd00
(svn r1842) Fix another typo made in r1834
20 years ago
celestar
f758bd769b
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
20 years ago
tron
b1baa4ed8b
(svn r1840) Repel str_buffr and use local buffers where possible
20 years ago
tron
f8d97a5f61
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
20 years ago
tron
ad837c2069
(svn r1838) Ship depots are on water, not roads
20 years ago
tron
9198522307
(svn r1837) GetTileOwner returns Owner, not bool
...
Also assert() that the TileIndex is valid
20 years ago
tron
552d84884f
(svn r1836) Clean up some strange constructs concerning socket options
20 years ago
tron
7c38b7bc01
(svn r1835) Reduce the visibility of network_core.h
20 years ago
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
...
- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
20 years ago