Commit Graph

14 Commits (07f133e7c45dbccd5b5a47436f64d9dbf80bfd18)

Author SHA1 Message Date
rubidium 521c265282 (svn r16384) -Codechange: move u.effect to EffectVehicle 15 years ago
smatz 70d3ed15c8 (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted 15 years ago
rubidium b003536ea8 (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 16 years ago
rubidium 49d6804f97 (svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 28ea38ae55 (svn r14949) -Cleanup: pointer coding style 16 years ago
rubidium d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 16 years ago
rubidium de9413454e (svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer. 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
glx 28fb23ca56 (svn r14110) -Fix: desyncs due to bubbles in toyland 16 years ago
rubidium bae02e8c67 (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 16 years ago