rubidium
6cfc38b97c
(svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehicle
2009-05-23 12:27:42 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
yexo
d0c22e5f46
(svn r16239) -Fix (r16199): Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders
2009-05-06 12:48:13 +00:00
frosch
ac1b753f9a
(svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-05-02 00:10:24 +00:00
yexo
e03736b304
(svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check the what kind of order an order is.
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-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-04-26 16:14:53 +00:00
yexo
cdfdd87286
(svn r16109) -Fix [NoAI]: Make sure AIOrder::GetDestination always returns a tile belonging to the station
2009-04-21 16:49:53 +00:00
yexo
66d95f6a66
(svn r16108) -Fix [NoAI]: When giving an aircraft a goto-hangar order don't let it be a normal goto-station order.
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Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
2009-04-21 12:51:36 +00:00
yexo
cf6adbfe4f
(svn r16107) -Add [NoAI]: AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders
2009-04-20 23:49:27 +00:00
yexo
7d9549ffd3
(svn r16106) -Fix [NoAI]: AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders.
2009-04-20 23:12:32 +00:00
frosch
8501c74b94
(svn r16062) -Fix (r16037): AIOrder::InsertOrder was broken. Default all AI orders to 'stop at far end'.
2009-04-15 17:31:08 +00:00
yexo
21daa3fbc9
(svn r15684) -Add [NoAI]: AIOrder::SkipToOrder().
2009-03-12 11:43:40 +00:00
yexo
0860685417
(svn r15616) -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to AIOrder::SetOrderFlags().
2009-03-04 23:12:48 +00:00
yexo
14f6bd6ce1
(svn r15527) -Fix (r15526): A ')' too much.
2009-02-19 23:22:31 +00:00
yexo
05856bf05f
(svn r15526) -Add [NoAI]: Support for conditional orders.
2009-02-19 23:12:57 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
truebrain
bd520ca562
(svn r15101) -Change [API CHANGE]: more consistant naming for consts:
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INVALID_TOWN_RATING -> TOWN_RATING_INVALID
INVALID_TRANSPORT -> TRANSPORT_INVALID
INVALID_ORDER -> ORDER_INVALID
INVALID_GROUP -> GROUP_INVALID
GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP
VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/..
MY_COMPANY -> COMPANY_SELF
FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-16 00:05:26 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
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NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00