Commit Graph

17 Commits

Author SHA1 Message Date
rubidium
6cfc38b97c (svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehicle 2009-05-23 12:27:42 +00:00
smatz
d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo
d0c22e5f46 (svn r16239) -Fix (r16199): Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders 2009-05-06 12:48:13 +00:00
frosch
ac1b753f9a (svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-05-02 00:10:24 +00:00
yexo
e03736b304 (svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-04-26 16:14:53 +00:00
yexo
cdfdd87286 (svn r16109) -Fix [NoAI]: Make sure AIOrder::GetDestination always returns a tile belonging to the station 2009-04-21 16:49:53 +00:00
yexo
66d95f6a66 (svn r16108) -Fix [NoAI]: When giving an aircraft a goto-hangar order don't let it be a normal goto-station order.
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
2009-04-21 12:51:36 +00:00
yexo
cf6adbfe4f (svn r16107) -Add [NoAI]: AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to allow stop-in-depot orders 2009-04-20 23:49:27 +00:00
yexo
7d9549ffd3 (svn r16106) -Fix [NoAI]: AIOrder::SetOrderFlags always removed "Service if needed" from goto-depot orders. 2009-04-20 23:12:32 +00:00
frosch
8501c74b94 (svn r16062) -Fix (r16037): AIOrder::InsertOrder was broken. Default all AI orders to 'stop at far end'. 2009-04-15 17:31:08 +00:00
yexo
21daa3fbc9 (svn r15684) -Add [NoAI]: AIOrder::SkipToOrder(). 2009-03-12 11:43:40 +00:00
yexo
0860685417 (svn r15616) -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to AIOrder::SetOrderFlags(). 2009-03-04 23:12:48 +00:00
yexo
14f6bd6ce1 (svn r15527) -Fix (r15526): A ')' too much. 2009-02-19 23:22:31 +00:00
yexo
05856bf05f (svn r15526) -Add [NoAI]: Support for conditional orders. 2009-02-19 23:12:57 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
truebrain
bd520ca562 (svn r15101) -Change [API CHANGE]: more consistant naming for consts:
INVALID_TOWN_RATING        -> TOWN_RATING_INVALID
   INVALID_TRANSPORT          -> TRANSPORT_INVALID
   INVALID_ORDER              -> ORDER_INVALID
   INVALID_GROUP              -> GROUP_INVALID
   GROUP_ALL/DEFAULT          -> ALL/DEFAULT_GROUP
   VEHICLE_RAIL/ROAD/..       -> VT_RAIL/ROAD/..
   MY_COMPANY                 -> COMPANY_SELF
   FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-16 00:05:26 +00:00
truebrain
c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00