rubidium
2e5b1f178e
(svn r22202) -Codechange: make MusicFileSettings a proper citizen of the client settings
14 years ago
alberth
9222a30173
(svn r22145) -Codechange: Do explicit test for non-bool values.
14 years ago
smatz
c85e1c3089
(svn r22116) -Codechange: use PoolBase::Clean() at more places
14 years ago
smatz
9c40059641
(svn r22115) -Fix (r22114): some comments and code ordering were wrong
14 years ago
smatz
07736a02b1
(svn r22113) -Codechange: use PoolBase::CleanAll() to clean all pools at game exit
14 years ago
alberth
95b6644592
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
14 years ago
alberth
1983b8d558
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
14 years ago
rubidium
1516299bca
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
14 years ago
rubidium
8183922813
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
14 years ago
rubidium
c163f3c0f7
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
14 years ago
rubidium
4f291ca982
(svn r21896) -Cleanup: remove the unused StartScenario
14 years ago
rubidium
f775da140c
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
14 years ago
rubidium
05199a641a
(svn r21890) -Cleanup: remove some unneeded includes
14 years ago
rubidium
f1e42dc23b
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
14 years ago
rubidium
2ae8216363
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
14 years ago
rubidium
be077e030e
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
14 years ago
rubidium
6ed9a8fb77
(svn r21698) -Fix: incorrectly named global variable
14 years ago
terkhen
f69d280f14
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
14 years ago
terkhen
74c061c29a
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
14 years ago
rubidium
2074b4ddce
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
14 years ago
rubidium
97623b6fc1
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
14 years ago
rubidium
434abd6dea
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
14 years ago
rubidium
c780091c26
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
14 years ago
terkhen
85434d3c5b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
14 years ago
rubidium
aeae689dc4
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
14 years ago
rubidium
663e5f9a26
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
14 years ago
rubidium
9ed0c28c11
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
14 years ago
rubidium
59b6c9a85e
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
14 years ago
terkhen
ca755e983c
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
14 years ago
terkhen
36c5f3c97c
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
14 years ago
smatz
8456217bf4
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
14 years ago
rubidium
706144818e
(svn r20677) -Fix (r20136): copy-paste error (jwm)
14 years ago
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
14 years ago
rubidium
771b553333
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
14 years ago
rubidium
71498d6d79
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
14 years ago
frosch
c18839704b
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
5b86c79fce
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
rubidium
8c85b4ce3d
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
603c33efc1
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
14 years ago
alberth
137e2b64c9
(svn r20211) -Codechange: Indented code should have curly braces around it.
14 years ago
rubidium
1062330ba1
(svn r20194) -Fix: compilation with network disabled failed
14 years ago
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
rubidium
54ec48f7ce
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
14 years ago
rubidium
cd5bc729d4
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
14 years ago
rubidium
8894ae2ccb
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
14 years ago
rubidium
59fa346cbf
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
14 years ago
yexo
a0a657585e
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
14 years ago
rubidium
d8716dfa8a
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
14 years ago
rubidium
188f5f8e4d
(svn r20038) -Change: move SafeSaveOrLoad a bit
14 years ago
frosch
d12e364952
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
15 years ago