Commit Graph

9 Commits (0566a6cfdaa3a4b1e28676b076e2f833bd39bd8f)

Author SHA1 Message Date
rubidium 7ba01a1874 (svn r19426) -Fix: compilation with AIs disabled 15 years ago
Yexo 25e5be2b51 (svn r19395) -Fix [FS#3669]: the AI Debug window didn't open if an AI or library fails to compile when loading a savegame 15 years ago
smatz 5504b1105e (svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit 15 years ago
rubidium 1c494c6f71 (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
yexo 473cc5076a (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash. 16 years ago
Yexo 593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago