dominik
8d91459f37
(svn r665) code fixes for newgrf.c/newgrf.h
2004-11-17 20:08:13 +00:00
dominik
4612dcdb48
(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h
2004-11-17 18:49:55 +00:00
darkvater
60184e1495
(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :)
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-Added turkish.txt to lang-project and screenshot.h to ttd-project
2004-11-16 23:26:15 +00:00
darkvater
ec434b208e
(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
2004-11-14 20:50:38 +00:00
darkvater
e656a91736
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
2004-11-14 16:42:08 +00:00
darkvater
8946e92468
(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
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-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
2004-11-14 12:37:23 +00:00
signde
d6cab2e06d
(svn r221) -Feature: console command and variable hooking
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12 20:15:18 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
darkvater
d03afadad2
(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-11 19:18:30 +00:00
darkvater
bf0652d3fc
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
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-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first
-CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
2004-09-06 18:15:13 +00:00
darkvater
692c147fae
(svn r161) -Fix: added missing file to project and solved wrong type bug
2004-09-05 17:11:00 +00:00
truelight
25c7ae2304
(svn r133) -Update: console.c/h added to VC.Net project
2004-08-24 15:35:59 +00:00
truelight
146fab4188
(svn r86) -Add: new AI files added in VC-project (DarkVater)
2004-08-20 10:02:47 +00:00
darkvater
b70e5a30c1
(svn r33) -Executeable is now openttd(.exe) always
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-Resourcefile has been updated to 0.3.3.0
2004-08-12 22:06:56 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00