Commit Graph

4347 Commits

Author SHA1 Message Date
bjarni
0df769f3ed (svn r5428) -Fix: [vehicles] sovled crash when trying to build a vehicle type, that is set to max 0 (spotted by roboman)
somebody might add a better string than "too many vehicles in game" since none are allowed, but at least it will not crash anymore
2006-06-29 09:05:30 +00:00
peter1138
2e0498dce0 (svn r5427) - Codechange: testing for "== true" is redundant. 2006-06-29 08:58:08 +00:00
peter1138
5c88a9745a (svn r5426) - Makefile: Make the configure script work properly for setting target compilers; Set CC_TARGET / CXX_TARGET
up the same way as CC_HOST / CXX_HOST, and add or fix their options within the configure script. In the 
Makefile, instead of overriding CC / CXX with the target compilers if they are set, set the target compilers 
with the default compilers if none are set (bit of a mouthful), and use the target compilers explicitly.
2006-06-29 07:19:24 +00:00
peter1138
0b44ec1b28 (svn r5425) - Forword-port r5424 from the 0.4 branch to trunk 2006-06-29 05:55:27 +00:00
Darkvater
1759f27b32 (svn r5415) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-06-28 23:05:00 +00:00
peter1138
da89744609 (svn r5409) - Regression [r5391]: WE_CLICK event of SelectScenarioWndProc() cascaded to WE_RESIZE handler, causing the Save and Map toolbar widgets to be altered. Fix by putting the break; back. 2006-06-28 20:27:31 +00:00
peter1138
0d00785acc (svn r5406) - Regression [r5403]: Fix assertion in TileLoop_Water() caused by oil rigs also using it... 2006-06-28 18:37:53 +00:00
miham
54bc9aee07 (svn r5405) WebTranslator2 update to 2006-06-28 19:50:13
dutch      - 1 fixed by webfreakz (1)
hungarian  - 1 changed by miham (1)
2006-06-28 17:50:26 +00:00
belugas
91c9f46a5f (svn r5404) Fix (r5391) : Yet another typo. Nothing specatular :)
Spotted by gigajum
2006-06-28 17:46:55 +00:00
peter1138
a12c748f5b (svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas. 2006-06-28 17:33:04 +00:00
miham
b310c78aaa (svn r5402) WebTranslator2 update to 2006-06-28 15:08:19
czech      - 15 fixed by Hadez (15)
french     - 1 fixed, 3 changed by belugas (4)
italian    - 1 changed by sidew (1)
ukrainian  - 1 fixed by znikoz (1)
2006-06-28 13:08:40 +00:00
tron
c617d70111 (svn r5400) Typo in 5391, spotted by peter1138 2006-06-28 06:46:15 +00:00
tron
6302469aa8 (svn r5399) Simplify a conditional expression: (a && b) || (!a && !b) -> a == b 2006-06-28 06:21:03 +00:00
tron
c01951418d (svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip its return value to make it a bit less ambiguous 2006-06-28 06:17:41 +00:00
tron
7f8695c4fd (svn r5397) -Fix: Redraw the screen, when switching the signal side 2006-06-28 06:12:23 +00:00
tron
2b7089c637 (svn r5396) - Remove two fixed parameters
- Simplify an expresssion: c ? f(x) : f(y) -> f(c ? x : y)
2006-06-28 06:10:20 +00:00
tron
be0ec7bbf5 (svn r5395) The railway station and depot building windows are not affiliated with the terraforming toolbar. So don't let the terraforming toolbar try to close them, they aren't open then anyway.
Also remove an empty case
2006-06-28 05:56:09 +00:00
tron
a370ca97d6 (svn r5394) Allocate a small, fixed-size array on the stack instead of malloc()ing it 2006-06-28 05:47:55 +00:00
belugas
2f6c73f098 (svn r5393) CodeChange : Little typo correction. Nothing spectacular. Only broke in MSVC 2006-06-28 03:29:14 +00:00
tron
2b27073156 (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
miham
c126ce110e (svn r5390) [Translations] Added initial bulgarian language (not even the headers are complete) 2006-06-27 18:27:58 +00:00
miham
57b4e0521e (svn r5389) WebTranslator2 update to 2006-06-27 19:48:50
american   - 1 fixed by WhiteRabbit (1)
italian    - 1 fixed by sidew (1)
2006-06-27 17:49:06 +00:00
miham
dce3b6d9ce (svn r5388) WebTranslator2 update to 2006-06-27 14:52:55
afrikaans  - 13 fixed, 1 changed by TrueTenacity (14)
french     - 13 fixed by belugas (13)
hungarian  - 1 fixed by miham (1)
polish     - 1 fixed by meush (1)
2006-06-27 12:53:13 +00:00
richk
a0412db308 (svn r5385) - Fix: Corrected new helipad layering so helicopters go over the H, not through it! ;) Thanks to mart3p for spotting this. 2006-06-26 23:38:32 +00:00
richk
2132dcf5b2 (svn r5376) - Fix: Changed error message when trying to build a CTOL aircraft at a helidepot/helistation to "Airport has no runway". (Thanks to MeusH). Osprey can now be built at helidepot/helistation. (Thanks to mart3p). 2006-06-26 20:58:49 +00:00
miham
074febd345 (svn r5370) WebTranslator2 update to 2006-06-26 19:51:45
italian    - 4 changed by sidew (4)
norwegian  - 7 fixed by brygge_2 (7)
2006-06-26 17:51:58 +00:00
miham
a325584af9 (svn r5366) WebTranslator2 update to 2006-06-26 07:55:30
afrikaans  - 293 fixed, 13 changed by TrueTenacity (306)
dutch      - 13 fixed by webfreakz (13)
hungarian  - 13 fixed by miham (13)
italian    - 13 fixed by sidew (13)
polish     - 13 fixed by meush (13)
turkish    - 14 fixed, 1 changed by jnmbk (15)
2006-06-26 05:58:21 +00:00
tron
09ec480c56 (svn r5365) -Fix: It was possible to dig into a tunnel if certain rail combinations were ontop of it
(Hopefully this time it works for real)
2006-06-25 18:58:45 +00:00
tron
06cbf50971 (svn r5364) Clean up r5363 2006-06-25 17:51:23 +00:00
tron
f6b15f9fc4 (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228
They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
2006-06-25 17:39:19 +00:00
richk
1423445050 (svn r5362) - Fix: Updated sprites in New Airports to be allow cleaner replacement by newgrf graphics. All tiles now use SPR_AIRPORT_APRON as the tarmac. Created two new sprites in airports.grf for half-grass half-tarmac tiles on Intercontinental airport. 2006-06-25 13:42:37 +00:00
Darkvater
1522fbb397 (svn r5360) - Fix (r5359): *sigh*, compile before you commit... 2006-06-25 12:28:40 +00:00
Darkvater
a0445ce3a2 (svn r5359) - Setting a patch value through the console would show the old value as a confirmation. This was caused by the actual action being executed a tick later in multiplayer mode. Simply work around it by not showing the new value. If someone really must now it, just query again. 2006-06-25 12:27:49 +00:00
miham
e2c8ed09a7 (svn r5355) WebTranslator2 update to 2006-06-25 08:46:11
afrikaans  - 462 fixed, 5 changed by TrueTenacity (467)
american   - 13 fixed by WhiteRabbit (13)
portuguese - 14 fixed by supra90 (14)
ukrainian  - 13 fixed by znikoz (13)
2006-06-25 06:46:27 +00:00
tron
20ee056b9f (svn r5352) -Fix: Return accurate slope information for tunnels and bridges to fix several foundation graphics glitches 2006-06-24 22:52:24 +00:00
tron
7f444dde30 (svn r5351) -Fix: Several graphical glitches at adjacent tiles with foundations. Some borders were missing, some were superfluous 2006-06-24 22:19:28 +00:00
tron
5fad8a1829 (svn r5348) -Fix: A HQ could only be flooded at its northern tile, the other 3 were immune to water 2006-06-24 08:08:28 +00:00
richk
a832ca51fe (svn r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters.
Commuter airport: Small. 5x4. 3 terminals, 2 helipads.
Intercontinental: massive. 9x11. 8 terminals, 2 helipads, 4 runways.
Helidepot: a small heliport with a depot for helis only.
Helistation: a large heliport with 3 helipads and a depot.
2006-06-23 22:05:40 +00:00
peter1138
ea5f3af9b8 (svn r5338) - NewGRF: add support for vehicle variable 48, vehicle type info (more mart3p) 2006-06-22 21:31:09 +00:00
peter1138
158e0e43f2 (svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) 2006-06-22 21:25:51 +00:00
peter1138
3753d0b602 (svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p) 2006-06-22 21:15:27 +00:00
peter1138
84deeb7847 (svn r5335) - Newgrf: correct spelling of hangar 2006-06-22 21:03:19 +00:00
miham
c43dd953e2 (svn r5328) WebTranslator2 update to 2006-06-21 19:52:04
american   - 1 fixed by WhiteRabbit (1)
dutch      - 1 fixed, 1 changed by habell (2)
french     - 1 fixed by glx (1)
german     - 4 fixed by moewe2 (4)
italian    - 1 fixed, 1 changed by sidew (2)
polish     - 1 fixed by meush (1)
ukrainian  - 1 fixed by znikoz (1)
2006-06-21 17:52:27 +00:00
tron
e5509d3b3e (svn r5327) Use DrawFoundation() for houses
-Fix: Some graphical glitches on house tiles with foundations
-Fix: The selection cursor is now aligned with the top of the foundation for house tiles
2006-06-21 16:40:23 +00:00
tron
9e28713c4c (svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
Yup-yup-ed by: peter1138
2006-06-21 11:30:28 +00:00
tron
ac217b2eea (svn r5325) Don't test something if we already know the result true, because the same test was performed just a few lines before 2006-06-21 11:13:02 +00:00
peter1138
7e7e8a6c6b (svn r5320) - NewGRF: make sets using TTDPatch's train reversing hack/feature happier (and consistent) by returning 0 for the flag it uses. 2006-06-20 13:15:56 +00:00
peter1138
02e9656ec3 (svn r5318) - Allow room for a single pixel overflow on the first engine when drawing a train's image.
- Draw the depot highlight box after drawing all engines on a line, so that the box isn't hidden.
2006-06-20 07:07:28 +00:00
tron
9b6fce70a2 (svn r5317) s/RGT_/ROADSIDE_/ and some minor changes 2006-06-19 20:13:50 +00:00
miham
10e00914f7 (svn r5316) WebTranslator2 update to 2006-06-19 19:40:09
estonian   - 4 fixed by t2t2 (4)
hungarian  - 1 fixed by miham (1)
2006-06-19 17:40:27 +00:00